Creating a Linear Exploded View

You can create exploded layouts of selected items to use in views. The layout requires an explode axis and explode offset. The objects move along the axis a percentage of the offset determined by how close the object is to the center of the group of objects. Or move along the axis according to a specify distance. You can explode through the handle or by distance.


Before you begin: Activate the view mode.
See Also
Linear Explode Dialog Box
Using Auto Create 3D Line on Object Move (ON)
  1. Click Linear Explode in the Instruction Authoring section of the action bar.
    The linear Explode opens and is minimized in the 3D window on the right side , plus a handle and a context toolbar .
    • Restore - Restores the objects positions.
    • Select Explode Direction - Select the Direction of the explosion along the selected geometry's axis / normal.
    • OK - Validates the exploded result.
    • CANCEL - Cancels the Explode result and resets the objects positions.
  2. Select the objects you want to explode.

    You can multiselect objects. Before exploding the layout, you can use the handle to modify the position of the objects.

  3. Select an axis on the handle and pull along that axis.
    The item starts to explode along the selected axis.

  4. Move the handle so that the data is restored to its original positions or click Restore on the context toolbar. Then maximize the Explode by Distance panel, select the axis, select a distance, and click Explode.
    The layout is exploded. You have the image for the view.

    Linear Explode Algorithm:

    Selecting objects, a bounding box is created and displayed around the selected objects. Manipulator (Robot) is snapped to the center of the bounding box. For each selected object, the farthest distance from the edge of the bounding box along the explode direction is computed. Objects that are at the same distance from the Manipulator are moved by the same distance.

    For the above data, order of distances: d1 < d2 < d3 < d4 = d5.

    Rate or Distance by which objects are moved: 1 < 2 < 3 < 4=5

    As objects 4 & 5 are equidistant from the reference point (Robot) they are moved at the same rate.

    If there are N moving objects, excluding the fixed object and considering the objects at the same distance as one entity. The handle is moved by Delta, then along the explode direction.

    • 1st object is moved by (Delta/N)*1
    • 2nd object is moved by (Delta/N)*2 and so on.
    • Nth object is moved by (Delta/N)*N = Delta that is, the farthest object along the explode direction is moved by Delta. Which is the same as the change in handle position.

    This shows the direction of exploding and the objects position.