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- Insert Existing
Material
- Inserts a material resource into
the experience.
See Insert Materials.
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- Create Material
- Creates a
covering material, and then adds it to the experience.
See Creating Materials.
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- Pick and Apply Materials
- Selects a material from an actor in the experience and
applies it to one or more actors.
- You can
only pick materials that are exposed in the experience.
See Pick Materials.
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- Material Palette
- Displays
materials that are exposed in the experience.
- To apply a material, select a material in the panel, and then
click the appropriate actors in the 3D area.
See Material Palette.
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- Applied
Materials
- Displays materials that are
applied in the experience.
See Apply Materials.
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- Insert Existing Ambience
- Inserts an ambience into the experience.
See Managing Environments.
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- Insert Existing Planets
- Inserts a planetary environment into the
experience.
See Managing Environments.
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View
-
Modifies the current viewpoint parameters.
-
See Rendering.
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Live Render
-
Starts or stops a live render.
-
See Rendering.
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Render Image
-
Produces a ray traced image of the current view.
-
See Rendering Images.
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Render Video
-
Stars and stops the record of a ray traced video during a playing session.
-
See Rendering Videos.
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Render Batch
- Renders multiple views and configurations of a product.
- See Rendering a Batch.
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Rendering Options
-
Modifies rendering options.
-
See Rendering.
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Setup Background Render
- Activates the image production using a background rendering process.
-
See Rendering.
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Monitor Background Renders
- Displays the render queue to monitor the background renders.
-
See Rendering.
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