3D Actors Properties

3D actors properties are managed through the Properties panel. You can view and modify them.

Note: These properties are common to all 3D actors (cube, product actor etc.).

This page discusses:

General

Name
Defines the name of the 3D actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Rendering

Clickable
Defines whether or not the 3D actor responds to a click.
Note: This property is available in the playing mode only.
Visible
Defines whether or not the 3D actor is visible.
Material
Defines whether or not a material is applied to the 3D actor.

  • No Material: no material is applied to the actor.
  • Material's Name: provides a light preview and the name of the material.
To edit the material, you need to first expose the material in the experience or apply a new material. For more information, see Exposing Materials or Apply Materials.

Transformation

Position
Defines the position of the 3D actor in the parent coordinate system (X, Y, Z).
Note: Values are in mm.
Rotation
Defines the rotation of the 3D actor in the parent coordinate system (X, Y, Z).
Note: Values are in degrees.
Scale
Defines the uniform scale factor of the 3D actor.

Associated Capacities

Sensors
  • Has material
Drivers
  • Removes materials