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Name
- Defines the name of the selected geometric primitive.
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- Active
- Defines whether or not the actor is active during a playing session.
Notes:
- The actor's activity depends on the context. If one or more parent actors are inactive in the
hierarchy, the actor is also inactive.
- When the actor is inactive during a playing session, its associated behaviors or scripts are
inactive.
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Color
- Defines the color of the selected geometric primitive.
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Clickable
- Defines whether or not the geometric primitive
responds to a click.
Note:
This property is available in the playing mode
only.
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Visible
- Defines whether or not the geometric primitive is
visible.
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Material
- Defines whether or not a material is applied to the geometric primitive.
- No Material: no
material is applied to the actor.
- Material's Name:
provides a light preview and the name of the
material.
To edit the material, you need to first expose
the material in the experience or apply a new
material. For more information, see Exposing Materials or Apply Materials.
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Position
- Defines the position of the geometric primitive in the
parent coordinate system (X, Y, Z).
Note:
Values are in mm.
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Rotation
- Defines the rotation of the geometric primitive in the
parent coordinate system (X, Y, Z).
Note:
Values are in degrees.
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Scale
- Defines the uniform scale factor of the geometric
primitive.
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