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Name
- Defines the name of the trigger zone.
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- Active
- Defines whether or not the actor is active during a playing session.
Notes:
- The actor's activity depends on the context. If one or more parent actors are inactive in the
hierarchy, the actor is also inactive.
- When the actor is inactive during a playing session, its associated behaviors or scripts are
inactive.
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Event Target
- Defines the object that receives the events.
Note:
By default, trigger zone
events are sent to the trigger zone. You can define
only one actor as an additional event target, by
using Event
Target.
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Object Filter
- Defines the object or list of objects detected by the
trigger zone.
Note:
By default, all objects are detected.
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Operator
- Defines the detection mode operator to apply.
- Fast: Detects interactions between trigger zones and bounding
boxes of each actor. Select this operator if your
experience requires high-performance detection. By
default, this operator is selected.
- Precise: Detects interactions between trigger zones and
volumes of each actor. Select this operator if
your experience requires high-quality
detection.
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Visible
- Defines whether or not the trigger zone is visible.
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Material
- Defines whether or not a material is applied to the trigger zone.
- No Material: no
material is applied to the actor.
- Material's Name:
provides a light preview and the name of the
material.
To edit the material, you need to first expose
the material in the experience or apply a new
material. For more information, see Exposing Materials or Apply Materials.
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Position
- Defines the position of the trigger zone.
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Rotation
- Defines the rotation of the trigger zone.
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Scale
- Defines the scale of the trigger zone.
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