Creating Physics Interactors

You can create physics interactors to manipulate physical 3D actors in an experience.

In this scenario, you will manipulate cubes and make them collide with each other.


Before you begin: For the purpose of the scenario, do the following:
  • Create a cube and add the Rigid Body behavior. In the Motion type property of the behavior, select Fixed.
  • Create three cubes and add the Rigid Body Behavior to each cube. In the Motion type property, select Dynamic.
See Also
About Physics Interactors
Physics Interactor Properties
Rigid Body Properties
  1. From the Storytelling section of the action bar, click Create Physics Interactor .
    In the example, the physics interactor is represented by a yellow arrow. If needed, move the arrow near the cubes.

  2. Modify the Physics Interactor behavior:
    1. Open the Properties panel.
    2. In the Interactor type property, select Push.
  3. Press Play to run the experience.
    The cubes fall on the plane.

  4. In the playing mode, orientate the arrow.
    The arrow becomes green.

  5. Drag and release your pointer.
    The first cube collides with the second cube.