The Multi-Clearance
tab of the Path Finder panel
has parameters for defining global and local clash limits.
Collisions are detected between the moving objects of the Track and the context. The
context comprises all the products and resources that have a 3D representation and
that are not included in the moving objects.
Collision parameters define the allowed and rejected points according to the distance
between the moving objects positioned at a given point of the Track and the context.
Types of Collision Parameters
There are two types of collision parameters:
- Global clash limits, which are
defined by default on any moving or context objects.
- Local clash limits, which are
defined locally on a specific list of moving or context objects. Such a
list is called a collection.
Global Clash Limits
These global settings let you allow and reject points by specifying an acceptable distance
between moving objects at a point and the context.
- Collision
allowed: Specify a collision penetration distance. The
solver accepts points in collision with a distance smaller than
specified. Points in contact are allowed. Points leading to a
penetration distance larger than specified are rejected.
- Contact
allowed: Points leading to penetration distance larger
than zero are rejected. Points in contact are allowed.
- Clearance
required: Specify a minimum clearance distance. The
solver accepts points with a distance to the context larger than
specified. Points in contact and points leading to a penetration
distance larger than zero are rejected.
If the Automatic clash limit option is selected, the solver
automatically changes active clash parameters to find a solution when the
complexity is high. A clash mode and value are associated with the automatic
clash limit. A menu proposes the following clash modes:
- Collision
allowed
- Contact
allowed
- Clearance
required
The solver computes a complexity level while searching for the trajectory. If the complexity
level is high for a long time, the solver automatically switches to the new
automatic clash limit parameters. With the new clash parameters, the complexity
level must decrease. When complexity reaches a low value for a while, the solver
automatically switches back to the initial clash mode and value. Depending on
the context, you can apply the automatic clash limit several times during a
single solve.
For more information, see More About Automatic Clash Limit.
Inclusion Detection for Collision
Select the Enable Inclusion Detection for Collision option to allow
collision and penetration between objects on a Track.
Local Clash Limits
You can define collections of objects (products, resources, and items) and assign
local clash limits to these collections, which the solver takes into account.
There are three commands: Add,
Delete, and ReUse Track Collection to add
List.
The Add and Delete commands let you create the
collection of products or manufacturing assemblies for which you can specify the
collision parameters.
Using the Add command, you can initialize a new
collection. Once the collection is selected, the List of
Items panel is displayed.
Notes:
- You can select the products or manufacturing assemblies and
resources in the work area and in the tree.
- You can create one or more collections.
ReUse Track Collection to add List displays the ReUse Track
Collections panel. This panel lists all the Track collections
that are not used by Multi-Clearances. Enable the option to use the Track
collections and click OK, which then creates
Multi-Clearances corresponding to each selected Track Collection. The
Path Finder parameters panel appears and the default
mode of the Multi-Clearance is Contact Allowed. The name
of the Multi-Clearance is the same as the name of the Track Collection. If all
the Track Collections are used in defining Multi-Clearances, then the
ReUse Track Collections panel is empty.
Activate a collection by selecting the corresponding option in the panel. This causes the
solver to apply the collision parameters as specified for this collection to the
objects that are in the corresponding collection.
If an object is included in several collections, a message informs you that no
computation is possible. In this case, the Find Track or
Optimize Track command is stopped, and the clash
status on the point is not updated.
Three different local clash parameters (as in the case of global clash limits) can be applied
to each collection:
- Collision
allowed
- Contact
allowed
- Clearance
required
You can identify items in the collections through cross highlighting. If the collection is
clicked in the list, the objects in the collection are highlighted in the tree and the work area. If you select several collections, then all the objects in all these
collections are highlighted.
A menu is provided to manage the collections:
If at least one collection is active, the related local collision parameter is
applied on all the objects of the collection. It also overloads the global
collision parameters for these objects.
Global collision parameters are applied to any objects that are not part of a
collection.
Both global and local collision parameters are applied to the full generated
Track.
You can create several collections to support several local collision parameters.
Local collision parameters are not compatible with the automatic clash limit.
List of Items Panel
When you select the plus + command, the List of
Items panel is displayed. It lists the products, manufacturing
assemblies, and resources that can be added in the panel.
You can see the items in the 3D viewer and their names in the list.
You can also provide the name of the collection. The default name is List + the
nth number of the collection with the Track.
When the panel is displayed, then the items can be added by selecting them in the tree or work area. Multiselection in the tree is supported. When the object is added, you can see its preview in the panel.
The name of the added object in the list is the same name that is displayed in
the tree and the work area.
To remove, you select the same item again. The same item can be clicked in the tree, the work area, or the panel.
The OK command accepts the changes and keeps the items
with the collection and closes the panel.
The Cancel command rejects all the changes that have been
done and closes the panel.
Valid Items for a Collection
If the selected Track is a Track under excitations or Track under a resource, you
can add products and resources. In this case, adding an item is not allowed.
If the selected Track is a functional process Track, you can add items and
resources. You can also add products if they are part of the context objects and
if they are not implemented by an item. In this case, the implementing item is
added instead.
If the Track is under an operation, you can add items and resources. You cannot add products,
except if they are part of the context objects and if they are not implemented
by an item.
You cannot include context and moving objects in the same collection.