Click
Interact
![]() This displays all the Human Interfaces present in the context. At the selection of one of these Human Interfaces, the interaction automatically executes according to the settings determined as the following: For the interaction skill:
For the Side:
After execution, the interaction remains temporary persistent. We say temporary because all these interactions remove when the command deactivates. A little white star at the segment end-effector appears to indicate a temporary interaction.
You can also re-execute any active interaction with the other side hand (for those using the intrinsic interaction skill). This is done by clicking a second time on the same human interface but only if this limb is free of any other interaction or constraint. If this is not the case, clicking it the same human interaction has no effect. Each time the side switches, the nonactive side retrieves its original posture before the interaction. Remove any of these temporary interactions by clicking any segment of the limb participating to this interaction (like for the IK mode). Clicking another human interface while the default side is already in an interaction, the manikin executes it on the other side, if this side is free. If it is not free or clicking a second time after the execution, the active interaction on the default side replaces. In the second case, the side that is free and the interaction with this human interface returns to the original posture before the interaction. These interactions remain active when you are switching between the three manikin manipulation modes: IK, Reach, and, Activate Interaction Mode. Manipulate the postures of the manikin using a mix of temporary constraints, inside IK and Reach Modes. Interactions inside Interaction Mode all operate together to find the required posture. This capability to react at a human interface selection is also integrated in the Combined Manipulation Mode. With this command, you can execute a human interaction by selecting a human interface without having to switch to the Interaction Mode. Clicking a human interface:
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