Walk
Using the Robot, create or modify the exiting walk path or its attributes.
The Walk tab contains the following objects:
- Walk to Location.
- Using Human Location
, you
can create or select a Human Location for the manikin to move to. See Creating a Human Location.
- Walk Type.
-
- Walk forward.
- Walk Backward.
- Side Step.
- Stride
-
- Short Stride.
- Medium Stride.
- Long Stride.
- Arm Swing
-
- Both .
- Left Only.
- Right Only.
- Current Positions.
- Upper Body Pose
-
- Collision Free
-
Choose from:
- Motion Basis
-
- Time - This enables you to specify a
standard walk speed for all the walk activities created.
- Speed - When you specify a time for a walk activity, the time
distributes among the constituent
MoveToPostures in proportion to the
distance between them. This distance is the distance between the
H-point of the current
MoveToPostures and previous. The
speeds are in (m/s) for the corresponding speed in a percentage
%.
Uses the default speed automatically at the time of
creation of the walk, and the motion basis is specify as
time for Walk forward, Walk Backward, and Walk
Sideways.
Approach
Create postures manually by selecting the segment or loading them from the
library.
The Approach tab contains the following objects:
- Create a Posture or Postures.
-
- Manually: Creates postures by selecting
segments manually.
- From the Library: Creates postures by loading objects from the
library.
- Motion Basis.
-
- Time: Activates the Speed and Time
functions.
- Speed: Defines a default speed for the joint.
- Clear all postures.
- Use the Clear all postures option to remove all the postures created in the Gesture
Activity dialog box.
Put
Create postures manually by selecting the segment or loading from the library.
The Put tab contains the following objects:
- Object to Put
- Lists the selected object to put.
- Selected Track
- Lists the selected track.
- Motion Basis
-
- Time: Activates the Speed and Time
functions.
- Speed: Defines a default speed for the joint.
- Activate Walk
- Select to activate walk.
- Simulate in reverse
- Simulates in reverse.
- IK Behaviors
-
Selecting this brings up the IK Behaviors dialog box. This allows you to
define a condition. See IK Behaviors Properties Dialog Box.
If you define the initial condition, remove it by selecting the Interaction
Skill, then click Remove
Interaction
.
Follow
Create postures manually by selecting the segment or loading from the library.
The Follow tab contains the following objects:
- Create Postures.
- Manually: Creates postures by selecting segments manually.
- From the Library: Creates postures by loading objects from the
library.
- Motion Basis.
- Time: Activates the Speed and Time functions.
- Speed: Defines a default speed for the joint.
- Clear all postures.
- Use the Clear all postures option to remove all the postures created in the Gesture
Activity dialog box.