PPR Tree and Selection
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How you select
items from the
tree containing process, product, system, and
resource content.
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3DSimulation
|
Aspects of the
3D Simulation environment, including the floor
position, the lighting of objects not related to the
active simulation object (ASO), and the size and grouping or ordering of the
thumbnails.
|
Play Options
|
The
simulation management functions involving the rate
of graphical updates and the time management options for simulations.
|
Animation
|
Capture context
and other options.
|
Device Analysis
|
How degrees of
freedom (DOF) transgressions appear in a simulation.
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Robot Analysis
|
How tool center
point (TCP) limits transgressions appear in a simulation.
|
Motion Trace
|
The default
appearance for points, lines, axes, and other objects in a motion trace.
|
Clash Analysis
|
How clashes
appear in your simulations when
clash detection is on.
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