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From the Animation section of the action bar, click Capture Body Movements .
An animation object is created and appears in the tree, under the Animation Set node. The Capture Body Movements panel appears, with its Stop button active. From now on, each posture change of the human is captured, and turned into a step of the animation to simulate body movements. -
In the
Edit Human panel, change the posture of the human as many times as required, in the order in which you want the postures played in the animation.
You can define customized postures manually, or apply predefined postures. For more information, see Changing Postures.
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In the Capture Body Movements panel, click Stop.
The animation timeline appears, providing a player for the animation. - To play the animation, click the
Play button in the
Edit animation panel.
Notes:
- You can also select
the animation in the
tree,
and in the
Compass,
click
Play .
- You can position the cursor at a specific location on the timeline to start the animation from that point in time.
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