Combining Postures as an Animation

You can combine a set of different postures to turn them into life-like animations of a human.

Important: The more intermediary postures you combine, the more precise the animation will be, and the longer the animation will last. In the resulting animation, each posture corresponds to an editable keyframe on the timeline.
Note: By default, between each combined posture, 10 frames are applied for a total duration of 0.33 seconds, thus allowing a smooth transition between each keyframe.


Before you begin: In the tree or in the Edit Human panel, select the postures to combine.
Note: The order in which postures are listed under the Posture Set node of the tree determines the order in which they will be combined in the animation. You can reorder postures. To do so, right-click a posture and select Posture.x object > Move Up or Move Down.
See Also
Creating and Editing an Animation
Capturing Body Movements
  1. From the Animation section of the action bar, click Combine Postures into Animation .
    The Edit animation panel appears, providing a timeline with keyframes corresponding to the different postures. You can move and edit the keyframes, as well as play the animation.
    • The controls on the left hand-side of the panel let you play the animation, loop the animation, open or close the Posture panel, and add keyframes.
    • The controls above the timeline let you manage the zoom factor of the timeline. Drag the left or right arrow to zoom in or out, or click one of the available icons to fit all in, zoom in, or zoom out.
  2. You can edit the animation by performing the following actions in the timeline:
    ActionDescription
    Move keyframe(s) Select one or several keyframes, and drag them to the required location on the timeline.
    Delete keyframe(s) Select one or several keyframes, right-click them, and select Delete.
    Update a keyframe Perform either of the following actions:
    • Change the posture of the human, right-click the keyframe you want to update, and select Update.
    • Place the cursor at the location of the keyframe you want to update, change the posture of the human, and click Add Keyframe .
  3. To play the animation, click the Play button in the Edit animation panel.

    Notes:
    • You can also select the animation in the tree, and in the Compass, click Play .
    • You can position the cursor at a specific location on the timeline to start the animation from that point in time.