2D manipulator |
For each light, a 2D manipulator is available in the
preview (whether maximized or minimized) to let you position
the light. To do so, drag the manipulator to the location
of your choice. The new position automatically
integrates with the global lighting map on the fly. You
can thus see at a glance the effect of the move in the
preview and in the 3D. The
Latitude and
Longitude values in the Light
Properties area automatically update
accordingly.
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Light painting |
Lets you position HDRI lights in your ambience. To do
so, select a light, click the icon, and then drag the
light handle in the preview:
As the specular mark moves, the
Longitude and
Latitude values
simultaneously update to reflect the new light
position. |
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Lets you add a new HDRi light to your ambience. Click
the appropriate icon:
- to give a disk shape to the
HDRi light.
- to give a rectangle shape to
the HDRi light.
- to add a texture to the HDRi
light from a search, a file, or from the session.
When you create a light, click the box on the right
to activate or deactivate it. For each change,
the preview instantly updates, and a new ambience
iteration appears in the list on the right. In
the example below, there are two lights, and a square
symbol identifies the selected light:
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Displays or hides the properties for the current
light. |
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Duplicates the active ambience iteration. The copy is
named Ambiencename Copy .
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Removes the selected iteration from the list. |
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Unlocks the light position. Click to lock it back. Note:
You can also use
Lock/Unlock Position in the Light
Properties.
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Displays the whole list at once. Relevant when you
create at least two lights. You can also click the arrow
next to the iteration name to display the list of
iterations. |