Picking and Applying a Material

You can pick a material assigned to an object and apply it to other objects.

  1. From the Live Rendering section of the action bar, click Pick and Apply Material .
  2. In the 3D area or in the tree, pick a material.
  3. Click an object.
  4. On the material selector, move your mouse over the bar of the level you want to apply the material to, and then click the marker below the bar to apply the material and quit the command.

    The leftmost bar corresponds to the most profound element in the structure. When a material is already applied onto a structure element, a green marker is displayed. For more information on the material selector, see Material Definition User's Guide: Material References: Applying Materials: Using the Selector to Apply Materials.

    Important:
    • You cannot create material vectors, or create layers of a material.
    • You cannot filter subelements through the User Selection Filter commands.

    Note: To use the former context toolbar to apply your materials, clear Force simplified interface for material application in the Live Rendering Preferences, and select Legacy in the Interface list in Me > Preferences > App Preferences > Simulation > Physics Simulation > Material Definition > Interface .

The material is applied to the object with its appearance parameters, connection parameters are not retrieved.