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- Group Manager
- Interactive list of groups that allows modification, update, and deletion.
See About the Group Manager.
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- Geometric Group
- Creates a group containing all the mesh entities in a selected region.
See Creating Geometric Groups.
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- Proximity Group
- Creates a group of mesh entities by proximity.
See Creating Proximity Groups.
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- Spatial Group
- Creates a group of mesh entities that lie within a bounding box or sphere.
See Creating Spatial Groups.
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- Boundary Group
- Creates a group of mesh entities that lie within a boundary.
See Creating Boundary Groups.
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- Manual Group
- Creates a group of mesh entities using a manual selection process.
See Creating Groups Manually.
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- Union Group
- Creates a group of mesh entities from the union of existing groups.
See Create Union Groups.
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- Intersection Group
- Creates a group of mesh entities from the intersection of existing groups.
See Create Intersection Groups.
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- Difference Group
- Creates a group of mesh entities from the difference between two groups.
See Create Difference Groups.
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