Creating User Patterns

You can create multiple instances of a feature, a list of features, or a body at the required locations.

To locate the instances, you can specify anchors.

See Also
About Patterns
Exploding Patterns
About Optimizing Part Design Performance
In the Knowledge Base
Creating a User Pattern with a position element that belongs to a different 3D Part.
  1. From the Transform or the Essentials section of the action bar, click User Pattern .
  2. Select the required elements from the Object to Pattern box from the UserPattern.x dialog box.

    You can:

    • Preselect the objects before launching the command
    • Select the objects from the tree

    The number of elements selected appear in the Object to Pattern box.
    Note: Ensure that the selection obeys the hierarchy in terms of creation. Select the parent before the child feature.


    Important:
    • If you want to pattern the current solid, right-click the Object to Pattern box and select Get current solid.
    • If you click User Pattern before selecting any geometry, by default, the object to be patterned is the current solid. For more information, see About Patterns: Patterning the Current Solids.
    • If you want to create Part Design features during pattern creation, right-click the Object box, select Insert PartDesign Feature and use the required commands.
    • If you want to copy the specifications of object, select the Keep specifications check box. By default, this check box is cleared.
    • If you want to create patterns of multiple elements, press Ctrl, select the required elements from the tree, and then click User Pattern . The number of selected elements appear in the Object to Pattern box.

      You can also click the object to pattern bag beside the Object box, and then select the required elements from the tree. The selected elements appear in the list and the number of elements appears in the Object box.

  3. Optional: Select the Keep specifications option.
    Keep specifications creates instances with the limit Up to Next ( Up to Last, Up to Plane or Up to Surface) defined for the original feature.

    The Keep specifications option is unavailable while creating a pattern of another pattern.

  4. In the Instances section, define the positions to of the instances.
    • To define the positions, you can:
      • Click in the Position box to select any point, axis system, sketch, geometrical set, or ordered geometrical set from 3D.
        Important:
        • If points, axis systems, a geometrical set, or an ordered geometrical set is already added to the Position box then further addition of a geometrical set or an ordered geometrical set results in the removal of all the previously added elements in the bag.
        • Only one geometrical set or ordered geometrical set can be added in the Position box.
        Notes:
        • Only points and axis systems are considered under geometrical sets and ordered geometrical sets.
        • If a point or an axis system is added or removed from the geometrical set or the ordered geometrical set used for defining the position of the pattern, a new instance is added or removed from the pattern at the location of the newly added or removed element.
        • You can use trap select in the 3D area.
        • When you select the position in the first part, an import of the selected element is created. To choose the type of import,
      • Click to create a sketch.
      • The app positions each instance with respect to the center of gravity or the element to be duplicated. To change this position, use the Anchor box. You can click the Anchor box and select a vertex or a point.
        Note: The contextual commands for creating the anchors are available from the Anchor box:

        If you create any of these elements, the app then displays the corresponding icon next to the Anchor box. Click the icon to edit the element.

    • The number of instances appears in the Number box.
    • If you select an axis system to define the position, a red axis representation appears at the center of gravity of the object to pattern, or at an anchor, if defined.
  5. In the Object to Pattern section, select an anchor.

    The app positions each instance with respect to its own center of gravity or the element to be duplicated. To change this position, click the Anchor box and select a point, or an axis system.

    Note: The contextual commands creating the anchors you need are available from the Anchor box.

    If you create any of these elements, the app then displays the corresponding icon next to the Anchor box. Click the icon to edit the element.

  6. Click OK.
    The instances are created.

    UserPattern.x node is added to the tree.



    Important:
    • You cannot cut or copy user patterns.
    • The orientation of the instances at the points is the same as that of the object to pattern.
    • The orientation of the instances at the axis systems is dependent on the axis system itself. The location of the instance is at the origin of the axis system.
    • Deleting or deactivating an element specified in the Positions box, deletes or deactivates the user pattern instance. This happens if the Deactivate all children or Delete all children options are selected.