From the Transform or the Essentials
section of the action bar, click User Pattern
.
Select the required elements from the Object to Pattern
box from the UserPattern.x dialog box.
You can:
Preselect the objects before launching the command
Select the objects from the tree
The number of elements selected appear in the Object to
Pattern box.
Note:
Ensure that the selection
obeys the hierarchy in terms of creation. Select the parent before the child
feature.
Important:
If you want to pattern the current solid, right-click the
Object to Pattern box and select
Get current solid.
If you click User Pattern
before selecting any geometry, by default, the object to be
patterned is the current solid. For more information, see
About Patterns: Patterning the Current Solids.
If you want to create
Part Design
features during pattern creation, right-click the
Object box, select
Insert PartDesign Feature and use the required
commands.
If you want to copy the
specifications of object, select the
Keep specifications check box. By default, this check
box is cleared.
If you want to create patterns of multiple elements, press
Ctrl, select the required elements from
the tree, and then click User Pattern
.
The number of selected elements appear in the Object to
Pattern box.
You can also
click the object to pattern bag
beside the
Object box, and
then select the required elements from the
tree.
The selected elements appear in the list and the number of elements appears in
the
Object box.
Optional:
Select the Keep specifications option.
Keep specifications creates instances with the limit
Up to Next ( Up to Last,
Up to Plane or Up to Surface)
defined for the original feature.
The Keep
specifications option is unavailable while creating a
pattern of another pattern.
In the Instances section, define the positions to of the
instances.
To define the positions, you can:
Click in the Position box to select any point,
axis system, sketch, geometrical set, or ordered geometrical set
from 3D.
Important:
If points, axis systems, a geometrical set, or an
ordered geometrical set is already added to the
Position box then further
addition of a geometrical set or an ordered geometrical
set results in the removal of all the previously added
elements in the bag.
Only one geometrical set or ordered geometrical set can
be added in the Position box.
Notes:
Only points and axis systems are considered under
geometrical sets and ordered geometrical sets.
If a point or an axis system is added or removed from
the geometrical set or the ordered geometrical set used
for defining the position of the pattern, a new instance
is added or removed from the pattern at the location of
the newly added or removed element.
You can use trap select in the 3D area.
When you select the position in the first part, an
import of the selected element is created. To choose the
type of import,
Click to
create a sketch.
The app positions each instance with respect to the center of gravity or
the element to be duplicated. To change this position, use the
Anchor box. You can click the
Anchor box and select a vertex or a
point.
Note:
The contextual commands for
creating the anchors are available from the
Anchor box:
If you create any of these elements, the app then displays the corresponding icon next to the
Anchor box. Click the icon to edit
the element.
The number of instances appears in the Number
box.
If you select an axis system to define the position, a red axis
representation appears at the center of gravity of the object to
pattern, or at an anchor, if defined.
In the Object to Pattern section, select an
anchor.
The app positions each instance with respect to its own center of gravity or the
element to be duplicated. To change this position, click the
Anchor box and select a point, or an axis system.
Note:
The contextual commands creating the anchors you need are available
from the Anchor box.
If you create any of
these elements, the app then displays the corresponding icon next to the
Anchor box. Click the icon to edit the
element.
Click
OK.
The instances are created.
UserPattern.x node is added to the tree.
Important:
You cannot cut or copy user patterns.
The orientation of the instances at the points is the same as that
of the object to pattern.
The orientation of the instances at the axis systems is dependent on
the axis system itself. The location of the instance is at the
origin of the axis system.
Deleting or deactivating an element specified in the
Positions box, deletes or deactivates the
user pattern instance. This happens if the Deactivate all
children or Delete all
children options are selected.