Creating Pockets

You can extrude a profile or a surface and remove the material resulting from the extrusion to create a pocket.

This task first shows you how to create a pocket, that is a cavity, then you will edit this pocket to remove the material surrounding the initial profile.


Before you begin:

To perform this task, create a pad and a simple closed profile on one of its faces.

See Also
About Pockets
About Working with Context Toolbars
Using the Sub-Elements of a Sketch
Location of Sketches in the Tree (Hybrid Design)
  1. Select the profile to extrude .


  2. From the Model or Essentials section of the action bar, click Pocket .
    The Pocket.x dialog box appears and the app previews a pocket.
    Tip: Clicking the opens the Sketcher . You can then edit the profile to modify your pocket. Once you have done your modifications, Exit Sketcher. The Pocket.xdialog box reappears to let you finish your design.
  3. To define a specific depth, set the Type parameter to Dimension, and enter the required length value.


    Tip: Alternatively, select LIM1 handle and drag it downwards to the required dimension.
  4. Click OK to create the pocket.
    The tree indicates this creation.

  5. Double-click Pocket.1 to edit it. As the app lets you choose the portion of material to be kept, you can remove all the material surrounding the initial profile.
  6. Click or alternatively, click the arrow as shown.

    option lets you choose between removing the material defined within the profile, which is the default behavior of the app, or the material surrounding the profile.

    The arrow indicates the opposite direction.
  7. Optional: Click to create the pocket outside the profile.

The app has removed the material around the profile.