About Ambiences

An ambience helps you create different scenarios around a scenery. It defines a dome that surrounds your 3D object. A .hdr 360° image is projected on this dome.

This image contains the lighting information required to light the scene without placing additional lights, which makes the rendering more realistic and consistent.

This page discusses:

Legacy vs. PLM Ambiences

Two data models are supported.

Data Model Description
Legacy ambiences Ambiences created in Rendering Scene Design either through:
  • Insert Ambience as Copy in the action bar
  • Insert into product contextual command in the Library panel
  • Save as new to product in the General tab.

These ambiences are stored in a dedicated representation under the root product.

Legacy ambiences are identified by the symbol.

PLM ambiences Ambiences introduced with Ambience Studio.

You can insert them into a product or an experience through Insert Ambience as Reference , and reuse them in your products.

PLM ambiences are identified by the symbol.

You can override some parameters in a local or propagated way:

  • "Local" means that the PLM ambience is modified in the product where it is used, without affecting its other uses. This is the case when changes are made in Rendering Scene Design.
  • "Propagated" means that your changes apply to all the products using this ambience. This is the case when you modify the ambience reference in Ambience Studio through the app-stacking mechanism (by double-clicking the ambience node in the tree), or through Edit Source.

Each data model is identified by a dedicated symbol in the tree:

General Properties

In the ambience editor panel, the General tab lets you customize the lighting and background of the current ambience.

HDRi Lights

The preview displays an image of the ambience with lights created in Ambience Studio, if any.



Light Properties - Legacy Ambiences Only

The Light Properties area enables you to customize the lights of a legacy ambience.

The following options are available:

Option Description
Color Adds a color filter to the light.
  • RGB: defines the color model of the light.
  • Temperature: defines the color temperature of the light.
TextureThis option is displayed when the light type is selected.

Click the icon to open the Content Chooser, then click Import a file and select the files to be imported. When the files are listed in the Content Chooser dialog box, select the appropriate files, then right-lick and select Accept: the selected files are displayed in the Texture area.

Note: Multiselection is available to add several files in one step.

For more information, see Using the Content Chooser.

BrightnessVaries the intensity of the light.

By default, the value is 10.

Name Lets you modify the default name.
CompositingLets you specify how the light is painted in the environment lighting map, also called Image-based Lighting (IBL).
  • Additive: light pixel values are added to the IBL pixel values. This lets you design fully transparent lights.

  • Alpha: light pixel values replace the IBL pixel values. This lets you design fully opaque lights as the part of the IBL that is behind the light does not contribute anymore to the global lighting.

Important: The Brightness parameter has the same effect whether you are in Additive or Alpha compositing mode. The light color is defined as Red, Green, and Blue values, which are then multiplied by the brightness to obtain the output High Dynamic Range (HDR) pixel value.

The default is Additive.

Type Defines the light shape.
ShadowsDisplays shadows on the ground for the selected light.

When this option is cleared, the shadow of the corresponding light is not displayed anymore in the 3D but the light itself is still enabled.

Light ON - Shadow ON

Light ON - Shadow OFF

Light OFF (and thus) Shadow OFF

Longitude Modifies the horizontal position of the light.

By default, the value is 0 degrees.

Latitude Modifies the vertical position of the light.

By default, the value is 30 degrees.

Lock/Unlock PositionLets you lock or unlock the light position.

When the position is locked, you cannot move the light in the preview.

By default, the position is locked.
Rotation Enables a rotation of the light.

By default, the value is 0 degrees.

X Size Defines the width of the light.

By default, the value is 3. The higher the value, the wider the light.

Y Size Defines the length of the light.

By default, the value is 3. The higher the value, the longer the light.

Keep RatioKeeps the light size uniformly according to X and Y.
Blur Percentage Defines the percentage of the blur.
Blur Distribution Defines the distribution of the blur.
Blur Colorization Defines a color filter to the blur.

Lighting

The Lighting area lets you customize some lighting properties for the current ambience.

Option Description
Source Lets you select the image (in HDR format) used for lighting through the Content Chooser.

By default, the image specified for the lighting is also used for the scene background. This means that the 360° hdr image used to compute the IBL (Image-based Lighting) images is also displayed in the background.

Rotation Lets you define the lighting rotation around the object.

You can either use the slider, or enter the appropriate value in the box on the right.

By default, any modification you make to the lighting rotation is automatically applied to the background image as well.

Inclination Lets you define the angle of inclination about the X and Y axes.
Exposure Lets you define the brightness of the ambience for the lighting image.

By default, any modification you make to the lighting exposure is automatically applied to the background image as well.

Background

The Background area lets you customize the background of the current ambience.

HDRI

The following options are available for the HDRI ambience type.

Option Description
Size
  • Infinite displays the ground texture. It is useful for static pictures.
  • Finite displays a dome around the object.

You can override this parameter.

Radius Lets you resize the dome radius. It is useful for large models or pictures of buildings to fit the background image.
Tip: Specify an estimated value between the center of the sphere and the first object visible in the picture projected on the dome.
Position Lets you define the dome position.

Color/Gradient

For the Color/Gradient ambience type, the following options are displayed. These options vary depending on the type you select (Simple, Gradient, or Horizon).

Important: Color/Gradient options can be overridden.
Option Description
Intensity Defines the saturation.
Color Defines the color of the background.
Top/Bottom Color Available when Gradient is selected. This type applies a graduated color background.

Lets you define a top and bottom color.

Top/Bottom Sky Color Available when Horizon is selected. This type separates the background in two, creating a horizon.

Lets you define a top and bottom sky color.

Top/Bottom Ground Color Available when Horizon is selected.

Lets you define a top and bottom ground color.

Horizon Altitude Available when Horizon is selected.

Lets you modify the horizon altitude.

Sun and Sky Properties

In the ambience editor panel, the Sun and Sky tab lets you customize the sun and sky background.

Important: Some Sun and Sky options can be overridden.
Option Description
Location selection Select a location on the globe by clicking the point of your choice directly on the map.

The clicked location is identified by a red dot. Latitude and longitude values are updated accordingly as well as the sun position and lighting in the 3D.

Calendar Lets you change the date (month, day, and year).

To do so, click the icon, and then enter your values in the appropriate boxes.

Time Lets you change the time (hour, minutes, and seconds).

To do so, click the icon, and then enter your values in the appropriate boxes.

Tip: Click to revert to the current time.
Time zone Lets you select the appropriate time zone from the list.

If you select Custom, you can define your own values for the Longitude and Latitude parameters.

Longitude Modifies the horizontal position of the light.

This option is available only if Custom is selected for the Time zone.

Latitude Modifies the vertical position of the light.

This option is available only if Custom is selected for the Time zone.

Altitude Defines the height of the horizon.

Ground Properties

In the ambience editor panel, the Ground tab lets you specify how the ground is displayed.

The following options are available:

Option Description
Use Ground Displays or hides the ambience ground.

You can override this parameter.

Camera height Defines the origin of the HDR projection to fine-tune the mapping and avoid distortions.
Offset Offsets the ground up or down from the object.
Important: This option is not available for Sun & Sky ambiences.
Reflectivity Adapts the reflectivity from the ground on the object.
Glossiness Adapts the glossiness of the ground.
Note: Glossiness is activated when the Reflectivity value is different from zero.

Additional properties are also available for the Sun and Sky type:

Option Description
Color Select Automatic to use the default color (which cannot be customized), or Customize to tune the background color through the Hue option.
Hue Available when Customize is selected for the Color option.

This option lets you define the background color through the color chooser. See Using the Color Chooser.

Backplate Properties

In the ambience editor panel, the Backplate tab lets you add a fixed image that gives sharper results to the ambience.

Depending on the ambience type (legacy or PLM), not all options are available.

Option Description
Use Backplate Makes the preselected backplate the current one.
Important: This option is available for legacy ambiences only, and when a backplate has been clicked from the Library.
Activate Viewpoint Lets you activate in the 3D area the viewpoint defined for the current ambience.
Important:
  • This option is available for PLM ambiences only.
  • The backplate is visible in the 3D area only when you are in the viewpoint it is associated with. As soon as you change the viewpoint (by zooming, translating, or rotating), the backplate automatically disappears. To display it back, double-click the camera node in the tree, or the camera representation in the 3D area to go back to the associated viewpoint.
Blur Lets you blur the backplate of the current ambience.
Blur Off

Blur On

The higher the value, the more blurry the backplate.

Important: This option is available for PLM ambiences only and can be overridden.
Source Lets you select a backplate from your folders.
Note: This option is available for legacy ambiences only.
Size scaling Adjusts the size of the backplate to the resolution of the computed image.
  • Best fit: Lets you adjust the size of the backplate to the best fit possible (in width and height) so that there is no black stripes around the image.
  • Fit width: Lets you zoom the backplate so that it has the same width as the computed image.
  • Fit height: Lets you zoom the backplate so that it has the same height as the computed image.
Note: If you use the last two options, black stripes may appear around the backplate.
Dome Visibility Activates and defines the transparency intensity of the backplate. First, click the box, and then define the intensity.

By default, the value is 60%.

Note: Select an ambience first. The dome rotates and the lights adjust accordingly.