About 3DS PBR Materials

The 3DS PBR 2019x and 3DS PBR 2021x materials are material models for physically based rendering, supported by all renderers in the 3DEXPERIENCE platform. Physically based rendering (PBR) means that we approximate the real-world appearance of a surface with a bidirectional scattering distribution function (BSDF).

Important:
  • 3DS PBR 2021x materials can be displayed with the Iray engine, but are internally downgraded to 3DS PBR 2019x. This means that Sheen and Displacement parameters are ignored, resulting in a slightly different visualization compared to the Stellar Physically Correct engine.
  • You cannot create 3DS PBR 2019x materials anymore. You can only edit those created in previous releases.

This page discusses:

See Also
Modifying 3DS PBR Generic Materials

They are defined by specific parameters that are available in the Appearance Domain dialog box.