Creating and Applying Decals

You can create and apply decals onto a 3D geometry using a single command. The context toolbar lets you select the location onto which the decal is applied and also lets you access the Appearance Edition dialog box.


Before you begin:
  • Install Rendering Scene Design through one of your role to create, modify, and visualize decals.
  • You need an LRE license to visualize decals in ray tracing mode.
See Also
About Decals
Modifying Decals
Reordering Decals
  1. From the Rendering Scene Design section of the action bar, click Create and Apply Decal .
  2. In the Decal Title box, enter the name of the new decal.
  3. Click OK.
  4. Use the context toolbar to select the level at which you want to apply the decal.


  5. Click either:
    The decal is applied on the selected geometry. It is attached to the root product, like a material, and is identified by the symbol.



  6. To adjust the decal scale and position afterward without opening the Decal Appearance Domain dialog box, use the 3D Manipulator that can be displayed using one of the following two methods:

    • Click the decal in the tree.
    • Double-click Material Appearance in the tree to open the 3D Manipulator and the Material Definition dialog box. Click Hide/Show 3D Manipulator to switch the 3D Manipulator display on or off.

      For more information, see Using the 3D Manipulator.