-
To open the Appearance Domain dialog box, do one of the
following:
- In the tree, right-click Material
Appearance
, and then select .
- In the tree, double-click Material
Appearance
.
- In the 3D area,
right-click a decal, and then select Edit Decal
Appearance.
- In the Material Browser, click the arrow at the bottom of the
decal thumbnail, and then select Edit Appearance. However, this
dialog box does not let you modify decal instances, only the decal reference.
-
Click Hide/Show 3D Manipulator to activate or deactivate the
display of the 3D manipulator.
Manipulator ON |
Manipulator OFF |
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In the Decal Dimensions area, define the width and height of the
decal.
-
In the Drawing Zone Dimensions area, define the width, height,
and depth of the drawing zone.
-
Click Hide/Show Drawing Zone to display or hide the drawing
zone.
Drawing Zone ON |
Drawing Zone OFF |
|
|
Note:
The 3D Manipulator must be displayed. Otherwise, clicking
Hide/Show Drawing Zone has no effect.
-
In the Mapping Parameters area, select the most appropriate
mapping for the shape of the geometry.
These parameters are used in real-time display only.
Type |
Description |
Planar |
For planar geometries, such as a slide projector
or for textures with two privileged directions (chessboard or a wall
of bricks). |
Spherical |
For spherical geometries, such as a painted light
bulb or a ball, or for textures with no privileged direction (stones
or raw metal). |
Finite Cylindrical |
For cylindrical geometries, such as bottles.
|
Infinite
Cylindrical |
For cylindrical or conic geometries. |
Cubical |
For cubical geometries, such as boxes. |
Geometry UV |
Complex-shaped texture with bent area (labels or
seats). Notes:
This mapping projector is available only
if the geometry is defined as UV. UV appears after you import a
3D geometry, or when you unfold an operation in Generative Shape Design.
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-
Click Align with Camera View
to align the
decal orientation with the current camera.
This command is also available through the 3D
manipulator.
-
Define the instance dimensions.
For a same decal reference, you can have multiple instances with different sizes.
The Scale parameter impacts only the selected decal instance,
not the decal reference. Therefore, if you modify the scale, the
Width and Height values in the Decal
Dimensions area do not change, only the decal visualization. Similarly, changing
the decal size directly in the 3D area does
not impact the dimensions of the decal reference, but only the
Scale parameter.
Parameter |
Description |
Scale |
Lets you define the scale of the decal instance. |
Scale Ratio |
Lets you define the ratio between U/V stretching and compressing. |
Dimensions |
Lets you modify the decal reference's width and height. |
For decals created from R2022x onward, there are some specific parameters for the
Infinite Cylindrical mapping type:
Parameter |
Description |
Angular Width |
Lets you define the width of the decal as a fraction of 360°. 360°
means a full revolution around the object. |
Decal Height |
Lets you define the height of the decal in millimeters. |
-
Define the decal positioning.
Parameter |
Description |
Repeat U, V |
Lets you indefinitely repeat the texture along the U and V axes. |
Flip U, V |
Lets you invert the texture along the U and V axes. You can also click the
axis of the 3D Manipulator along which you want to flip
the decal. When you choose Geometry UV, the additional
parameters listed below are available and you can either enter your values in
the dialog box, or use the handle that is displayed at the center of the
decal. You can place the decal anywhere by dragging the center point of the
manipulator over the geometry on which the decal is applied.
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-
To modify the decal appearance, edit the parameters under the Decal
Appearance area.
- Optional:
To keep the appearance properties when you switch from one decal to another, click
at the top of the dialog box.
- To apply a texture to a decal:
- Click Texture Chooser .
-
In the Type list of the Texture Chooser
dialog box, choose an appearance type.
New parameters are available.
-
To modify the multipliers and tone-mapping parameters for the texture, click the
texture thumbnail.
For more information, see Managing Multipliers and Tone Mapping.
- To remove a decal, click Remove Decal from the Rendering Scene Design section of the action bar.
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