Mechanism Section

The Mechanism section provides commands for creating, defining, and simulating mechanisms.



Mechanism
Creates and manages a mechanism.
See Creating Mechanisms.


Body
Create a body.
See Creating Bodies.


Marker
Create a marker for a body.
See Creating Markers.


Joint
Create a joint either manually or automatically from a mate.
See Creating Joints.


3D Contact
Creates a 3D contact between multiple bodies.
See Creating 3D Contacts.


Motion Driver
Creates a motion driver.
See Creating Joint Drivers.
Applied Load
Creates a force or torque to a portion or the entire mechanism. These external influences are defined as loads and used to analyze your model in the design space.
See Applying Loads.
Spring
Creates an interactive spring in the motion.
See Creating Helical Springs and Creating Torsion Springs.
Initial Condition
Creates the initial condition for a marker or a joint.
See Creating Initial Conditions.


Function
Creates a function.
See Creating Constant Functions, Creating Step Functions, Creating Harmonic Functions, and Creating Data Points Functions.
Swept Volumes
Generates a three-dimensional swept volume to plot the volume and position of the selected parts in a mechanism simulation.
See Generating Swept Volumes.


Geometric Trace
Generates a geometric trace the motion path of the selected elements in a mechanism simulation.
See Generating Geometric Traces.


Mechanism Solve
Assembles the current mechanism considering all joint constraints and limits.
See Solving Mechanisms.


Initial State Solve
Assembles the current mechanism considering all joints, initial state settings, and initial conditions.
See Solving the Initial State of Mechanisms.


Kinematics Player
Performs interactive kinematic motion.
See Previewing the Motion of Mechanisms.