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Mechanism
- Creates and manages a mechanism.
- See Creating Mechanisms.
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Body
- Create a body.
- See Creating Bodies.
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Marker
- Create a marker for a body.
- See Creating Markers.
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Joint
- Create a joint either manually or automatically from a mate.
- See Creating Joints.
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3D Contact
- Creates a 3D contact between multiple bodies.
- See Creating 3D Contacts.
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Motion Driver
- Creates a motion driver.
- See Creating Joint Drivers.
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Applied Load
- Creates a force or torque to a portion or the entire mechanism. These external
influences are defined as loads and used to analyze your model in the design
space.
- See Applying Loads.
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Spring
- Creates an interactive spring in the motion.
- See Creating Helical Springs and Creating Torsion Springs.
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Initial Condition
- Creates the initial condition for a marker or a joint.
- See Creating Initial Conditions.
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Function
- Creates a function.
- See Creating Constant Functions, Creating Step Functions, Creating Harmonic Functions, and Creating Data Points Functions.
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Swept Volumes
- Generates a three-dimensional swept volume to plot the volume and position of
the selected parts in a mechanism simulation.
- See Generating Swept Volumes.
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Geometric Trace
- Generates a geometric trace the motion path of the selected elements in a
mechanism simulation.
- See Generating Geometric Traces.
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Mechanism Solve
- Assembles the current mechanism considering all joint constraints and
limits.
- See Solving Mechanisms.
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Initial State Solve
- Assembles the current mechanism considering all joints, initial state
settings, and initial conditions.
- See Solving the Initial State of Mechanisms.
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Kinematics Player
- Performs interactive kinematic motion.
- See Previewing the Motion of Mechanisms.
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