3D Views

You can change how you view 3D objects from the action bar, toolbar, or the context menu, depending on how the commands are implemented in your app.

This page discusses:

Display

Reframe
Fits the entire model in the 3D area.
The use of the viewer space is simultaneously maximized.
Pan
Moves the model's view horizontally and vertically.
Click Pan, then drag in any direction.
Rotate
Turns the model around the vertical axis or around the horizontal axis.
Click Rotate, then drag horizontally or vertically.
Zoom In or Out
Zooms in or out.
Drag up to zoom in, and drag down to zoom out.
Toggle Grid
Displays or hides the grid on the ground.
Toggle Shadows
Displays or hides shadows of geometry actors on the ground.
Toggle Mirror
Displays or hides reflections of geometry actors on the ground.
Swap Visible Space
Displays objects transferred to the hidden space.
All the other elements are not displayed. The background color changes to identify this space.

Click again to switch back to the invisible space.

Hide/Show
Hides or shows an object or a set of objects.
View Modes ...
Lets you modify the current view using predefined view modes.
You can also apply default or predefined appearances to your objects, and change the current ambience.
See Managing the View Modes.
Visual Quality
Lets you modify the rendering performance and the visualization quality.
You can use presets, or customize some visualization parameters through a dedicated editor.
See Managing the Visualization Quality.

Projection

Parallel
Displays objects in a parallel view.
Perspective
Displays objects in a perspective view.

Standard Views

Isometric View
Applies standard isometric view.
Bottom View
Applies standard bottom view.
Top View
Applies standard top view.
Right View
Applies standard right view.
Left View
Applies standard left view.
Back View
Applies standard back view.
Front View
Applies standard front view.

Hide/Show Reference Axis

Hide/Show Points
Hides or shows the points.
Hide/Show Lines
Hides or shows the lines.
Hide/Show Reference Axis
Hides or shows the reference axis lines.

Shading

Shading commands are available from the action bar through the View Modes command.

Ambiences

Depending on your app, ambiences are available from the context menu, or from the action bar through the View Modes command.

Pure White
Applies the Pure White ambience.
This ambience contains a ground, a shadow, and a mirror effect.
White Mirror
Applies the White Mirror ambience.
This ambience contains a white ground, a shadow, and a mirror effect.
White Review
Applies the White Review ambience.
This ambience contains a ground, a shadow, and no mirror effect.
White Experience
Applies the White Experience ambience. This is the default ambience.
This ambience contains a ground, a shadow, and a mirror effect. It also has a background (with a cool area, a warm area, and 2 neon lights).
Studio
Applies the Studio ambience.
This ambience contains a ground, a shadow, and a mirror effect.
Dark Mirror
Applies the Dark Mirror ambience.
This ambience contains a ground, a shadow, a mirror effect, and two light sources coincident with the neons which enables to cast shadows on the ground.
Dark Review
Applies the Dark Review ambience.
This ambience contains a ground and has no mirror effect.
White Design
Applies the White Design ambience.
This ambience provides a grid, a ground, a sky, a skyline, and has no shadow.
Blue Design
Applies the Blue Design ambience.
This ambience provides a grid, a ground, a sky, a skyline, and no shadow.
Dark Design
Applies the Dark Design ambience.
This ambience contains a grid, a ground, a sky, a skyline and has no shadow.
Indoor
Applies the Indoor ambience.
This ambience contains a ground shadow, three light sources, and a fuzzy mirror effect.
City
Applies the City ambience.
This ambience contains one light source, a ground shadow, and inter-object shadows.
Road
Applies the Road ambience.
This ambience contains one light source, a ground shadow, and inter-object shadows.
Outdoor
Applies the Outdoor ambience.
This ambience contains a sky, a ground, and inter-object shadows.
Basic
No ambience is defined.
A neutral environment is applied.