What's New

This page describes recent changes in Motion Analysis.

R2022x FD01 (FP.2205)

Compatibility Between Motion Apps

You can now upgrade simulation objects created in Motion Design and xMotion Design for use in Motion Analysis.
Mechanisms created in other apps including Kinematics Design and xDesign can also be upgraded for use inside a Motion Analysis simulation. In addition, you can also duplicate a mechanism to maintain a mutually exclusive copy of it before an upgrade. In Motion Design and xMotion Design, you can visualize the simulation results for mechanisms or simulation objects created or upgraded in Motion Analysis; however, you cannot edit these mechanisms or simulation objects.
Benefits: Upgrading mechanisms and simulation objects created in Motion Design and xMotion Design allows you to access the more advanced motion simulation capabilities in Motion Analysis.
For more information, see About Model Compatibility Between Apps

Creating Knowledge Parameters

You can create knowledge parameters for mechanism and scenario elements and use them to create knowledge formulas, design tables, or knowledge rules.
By default, the command displays the knowledge parameters of the scenario. To display the knowledge parameters of the mechanism, define it as active. To create knowledge parameters, specify the root product as active.
Note: The name of the categories, elements, and parameters is localized, unless the user modifies them.
Benefits: Knowledge parameters and formula let you visualize and define the relations between mechanism and scenario elements (states, output values, associated elements).

For more information, see 3D Modeling | Multi Discipline Automated Engineering | Knowledge Basics | Managing Relations | Formulas | Creating a Formula.

Generating Geometric Traces of Body Elements

You can generate the geometric trace of a point, vertex, edge, or curve to visualize its motion during the mechanism simulation.


Benefits: You can anticipate and visualize the motion of specific body elements during a simulation before computing the mechanism.
For more information, see Generating Geometric Traces

Creating Markers Using Specific Geometric Elements

You can use geometric elements to define the origin, position, and orientation of a marker.


Benefits: You can define markers more easily using specific elements of a geometry.
For more information, see Creating Markers

Creating Screw Joints

You can create screw joints in a mechanism to translate and rotate two bodies around the same axis.
Benefits: You can create mechanical relations inside a mechanism adapted to your model.
For more information, see Creating Screw Joints

Updating the Weight of Bodies

You can update the weight information of a body based on the weight of its associated geometry.
Important: Before updating the weight information of a body, make sure that you update the weight information of the associated product. For more information, see 3D Modeling | Multi Discipline Engineering | Weight Analysis | Defining and Computing Weight in a Design Context.
Benefits: You can easily compute and update the weight information of a multibody system before running a dynamics simulation.
For more information, see Updating the Weight of Bodies

Cross-Highlighting Mechanism Elements

You can select a mechanism element in the tree or 3D area to highlight the element and all its referenced objects in the tree and in the 3D area.
Benefits: You can better visualize the internal and external elements referenced by the different mechanism elements.
For more information, see Element Visualization

Setting Mechanism Preferences

You can define the settings of a mechanism to specify the options and initial states to consider during the computation of the mechanism.
Benefits: You can define specific settings to improve the performance of the simulation.
For more information, see Setting Mechanism Preferences