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- Tessellation
- Creates a tessellation from surfaces or
solids.
See Tessellating an Object.
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- Mesh
Preparation
- Checks the triangles and
structure of meshes, then repairs or deletes defective
elements.
See Preparing Meshes.
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- Flip Edges
- Reorganizes the
edges of the triangles of meshes.
See Flipping Edges.
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- Remove
- Removes points from a
cloud of points or vertices/triangles from a mesh.
See Removing Elements from a Cloud of Points.
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- Mesh Offset
- Creates an offset of a mesh.
See Offsetting the Mesh.
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