
| -
Exit App
- Exits the app.
- It lets you return to the app
containing your system when you are done creating geometrical
shapes.
See Accessing Symbol Design.
|

|
-
Add New Symbol
-
See
Flyout for Adding Symbol.
|

| - RFLP Painter
- Copies and pastes 2D graphic properties of a
function or a logical component.
- See in the Functional & Logical Design User's Guide > Editing RFLP Properties >
Copying and Pasting 2D Graphic Properties .
|

|
- Flip Mirror
- Creates a reversed or mirrored representation of an
existing symbol.
- Select along which axis
the new geometry is created and which type of geometry must be
created.
See Reversing or Mirror Geometry.
|

|
-
Create Polyline
-
See Flyout for Creating Line.
|

|
- Create Rectangle
- Creates a rectangle.
- Click the diagram view to position the rectangle first point. Enlarge the
geometry, and then click.
See
Creating a Rectangle.
|

|
-
Create Circle
-
See Flyout for Creating Circle.
|

| - Manage Pick Mode
- Manages the mobility and edition of a text attached to a symbol.
- See Managing Text Mobility and Edition
|

|
-
Text
-
See Flyout for Creating Text.
|

|
-
Create Connection Point
-
See Flyout for Creating Port and Connection Point.
|
 |
- Manage Frame
Location
- Defines the frame.
- Set the step for the first horizontal
and vertical cell of the frame.
See Creating a Frame Symbol with a Titleblock.
|
 |
- Display Ghost
Frame
- Displays a preview of the frame.
- The ghost frame is a graphic element to
help you create your frame.
See Creating a Frame Symbol with a Titleblock.
|