Structure Section

The Structure section of the action bar provides commands for structuring terrains.

This page discusses:

Body in a Set
See Flyout for Creating Bodies.
Geometrical Set
See Flyout for Inserting Geometrical Sets.
Join Terrains
Joins several clouds of points, terrain meshes or discrete polylines within a same enclosing entity.
See Joining Terrains.
Disassemble Terrains (cloud)
Applies to clouds of points, meshes or discrete polylines.
See Disassembling Terrains.
Split
Cuts and relimits a terrain mesh using a another cutting mesh. This command is associative.
See Splitting Terrains.
Trim/Split
Trims two or more surface or wireframe elements by cutting each other mutually.
See Trimming Terrains.
Boolean Operations
Performs Boolean operations on meshes. This command is associative.
See Performing Operations on Terrains.

Flyout for Creating Bodies

Body in a Set
Inserts a new body in an ordered geometrical set.
See Part Design User's Guide: Inserting a Body into an Ordered Geometrical Set.
Body
Inserts a body.
See Part Design User's Guide: Inserting a New Body.

Flyout for Inserting Geometrical Sets

Geometrical Set
Creates a geometrical set.
See Part Design User's Guide: Managing Geometrical Sets.
Ordered Geometrical Set
Creates an ordered geometrical set.
See Part Design User's Guide: Managing Ordered Geometrical Sets.