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Decimate operator
- Reduces the number of triangles in a mesh by removing
vertices.
- See Decimate operator properties
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Defeature operator
- Optimizes the geometric representation of the product by removing design details such
as holes or fillets from an exact geometry to get a
simpler prepared product.
- See Defeature operator properties
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Before |
After |
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Delete operator
- Deletes entities from the structure based on the specifications of the corresponding
selector.
Note:
Combine this operator with a
selector.
- See Delete operator properties
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Before |
After |
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Envelop operator
- Creates a 3D imitation or hull copying the shape of the selected element.
- See Envelop operator properties
Note:
This
operator is similar to the Impostor -
Envelop operator but without baked
textures.
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Before |
After |
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Impostor - Envelop operator
- Replaces a selection by a 3D imitation of the input
based on voxels including a baked texture.
- See Impostor - Envelop operator properties
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Jacketing operator
- Reduces the complexity of meshes and structures by removing faces or elements fully
hidden. Concealed surfaces are detected by rays
calculated by the CPU.
- See Jacketing operator properties
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Material assign operator
- Applies material on the selected shapes.
- See Material assign operator properties
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Material remove operator
- Removes all materials from Instances, RepInstances,
bodies and faces.
- See Material remove operator properties
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Merge operator
- Combines the selected structure elements in a single
mesh.
- See Merge operator properties
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Optimize Mesh operator
- Reduces the internal structure of meshes to limit draw
calls.
- See Optimize mesh operator properties
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Projection mapping operator
- Modifies the mapping operator of assigned materials
(planar, cubic, UV etc.).
- See Projection mapping operator properties
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Replace operator
- For often used standard parts, for example nuts, bots or
screws, this operator replaces items either based on a
mapping table document or using a replacement product
structure. The operator makes replacements only for your
current selection.
- See Replace operator properties
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Set label operator
- Assigns a transient label to the selected elements. Used together with the
Label Expression
selector.
- See Set label operator properties
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Tessellate operator
- Computes triangle meshes (cgr) that approximate the exact definition of a
geometry.
Note:
This operator removes the NURBs (cgm)
information. After tessellating once it is therefore
useless to execute further tessellate operators.
Input meshes (cgr) cannot be transformed
anymore.
- See Tessellate operator properties
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Unwrap operator
- Computes texture coordinates (UV) on meshes.
- See Unwrap Operator Properties
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