An ambience helps you create different scenarios around a
scenery.
It defines a dome that surrounds your 3D object. A .hdr 360° image is projected on this dome.
This image contains the information for illuminating the scene without placing additional
lights, which makes the rendering more realistic and consistent.
The Light Properties area enables you to customize the lights
of an ambience.
The following options are available:
Option
Description
Color
Adds a color filter to the light.
RGB: defines the color model of the light.
Temperature: defines the color temperature of the light.
Texture
This option is displayed when the light type is selected.
Click the icon to open the Content Chooser, then click Import a file and select the files to be imported. When the files are listed in the Content Chooser dialog box, select the appropriate files, then right-lick and select Accept: the selected files are displayed in the Texture area.
Note:
Multiselection is available to add several files in one step.
Lets you specify how the light is painted in the environment lighting map, also called Image-based Lighting (IBL).
Additive: light pixel values are added to the IBL pixel values. This lets you design fully transparent lights.
Alpha: light pixel values replace the IBL pixel values. This lets you design fully opaque lights as the part of the IBL that is behind the light does not contribute anymore to the global lighting.
Important:
The Brightness parameter has the same effect whether you are in Additive or Alpha compositing mode. The light color is defined as Red, Green, and Blue values, which are then multiplied by the brightness to obtain the output High Dynamic Range (HDR) pixel value.
The default is Additive.
Type
Defines the light shape.
Shadows
Displays shadows on the ground for the selected light.
When this option is cleared, the shadow of the corresponding light is not displayed anymore in the 3D but the light itself is still enabled.
Light ON - Shadow ON
Light ON - Shadow OFF
Light OFF (and thus) Shadow OFF
Longitude
Modifies the horizontal position of the light.
By default, the value is 0 degrees.
Latitude
Modifies the vertical position of the light.
By default, the value is 30 degrees.
Lock/Unlock Position
Lets you lock or unlock the light position.
When the position is locked, you cannot move the light in the preview.
By default, the position is locked.
Rotation
Enables a rotation of the light.
By default, the value is 0 degrees.
X Size
Defines the width of the light.
By default, the value is 3. The higher the value, the wider the light.
Y Size
Defines the length of the light.
By default, the value is 3. The higher the value, the longer the light.
Keep Ratio
Keeps the light size uniformly according to X and Y.
Blur Percentage
Defines the percentage of the blur.
Blur Distribution
Defines the distribution of the blur.
Blur Colorization
Defines a color filter to the blur.
Lighting
The Lighting area lets you customize lighting properties for
the current ambience.
Option
Description
Source
Lets you select the image (in HDR format) used for
lighting through the Content Chooser.
By
default, the image specified for the lighting is also used for
the scene background. This means that the 360° hdr image used to
compute the IBL (Image-based Lighting) images is also displayed
in the background.
Rotation
Lets you define the lighting rotation around the object.
You can either use
the slider, or enter the appropriate value in the box on the
right.
By default, any modification you make to the
lighting rotation is automatically applied to the background
image as well.
Inclination
Lets you define the angle of inclination about the X and Y axes.
Exposure
Lets you define the brightness of the ambience for the lighting image.
By
default, any modification you make to the lighting exposure is
automatically applied to the background image as well.
Interactive source
size
Light baking is performed through 2 separate
threads on the CPU, each with a different resolution:
The first thread generates the new HDR map at a low
resolution.
The second thread generates the new HDR map at full
resolution.
This option lets you specify the resolution for the
low-resolution thread that provides the live feedback (for
example, when dragging lights in the 2D preview).
The
higher the resolution, the longer the computation time.
Important:
The resolution you choose is saved in the user
preferences but not in the data model.
This option is not relevant for Sun &
Sky ambiences.
The default resolution is 512 x
256.
Interactive HDRi lights
blur
Light baking is performed through 2 separate
threads on the CPU, each with a different resolution:
The first thread generates the new HDR map at a low
resolution.
The second thread generates the new HDR map at full
resolution.
This option lets you specify if the blur of the lights is
computed for the low-resolution thread that provides the live
feedback (for example, when dragging lights in the 2D
preview).
Important:
The resolution you choose is saved in the user
preferences but not in the data model.
When this option is activated, there is a significant
impact on the time required to paint the lights, and to
refresh the 3D.
This option is not relevant for Sun &
Sky ambiences.
By default, this option is cleared.
Background
The Background area lets you customize the background of the current
ambience.
HDRI Type
The following options are available for the HDRI ambience type.
By default, some options are locked which means that you cannot modify them. In
this case, the value applied is the the value defined in the Lighting area. To
be able to edit an option independently, click
next to it.
Option
Description
Map
360
Uses an image as
background.
This option is activated by
default.
Color
background
Generates a background from
the colors you specify.
You can choose between three modes. For each mode, you can
specify the color intensity and, depending on the mode, one or several colors by
clicking the color squares to open the color chooser.
For
the Gradient and Horizon modes, the
list on the right lets you choose the output resolution of the generated
background image. By default, the resolution is
2048x1024.
Simple lets you specify a single
color.
Gradient lets you specify a top and bottom
color.
Horizon lets you specify a top and bottom color
for the sky, a top, and bottom color for the ground, and the horizon
altitude.
Note:
Colored backgrounds cannot be rendered with the iRay
engine.
Source
Lets you select the image displayed in the background through the
Content Chooser.
If you unlock the
option, you can select an image different from the image defined
in the Lighting area.
Contrary to the lighting image, the
background image can be in HDR, JPEG, PNG, BMP, PSD, TIF, TGA,
or EXR format.
Rotation
Lets you define the background rotation around the object.
You can either
use the slider or enter the appropriate value in the box on the
right.
If you unlock the option, you can specify a
different rotation value for the background image.
Inclination
Lets you define the angle of inclination about the X and Y axes.
Exposure
Lets you define the brightness of the ambience for the background image.
If
you unlock the option, you can specify a different value for the
background exposure.
Blur
Lets you blur the
background. The higher the value, the more blurry the background image.Blur Off Blur On
Size
Infinite displays the ground texture. It is useful for static pictures.
Finite displays a dome around the object.
Radius
Lets you resize the dome radius. It is useful for large models or pictures of
buildings to fit the background image.
Tip:
Specify an
estimated value between the center of the sphere and the first
object visible in the picture projected on the dome.
Position
Lets you define the dome position.
Color/Gradient Type
For the Color/Gradient ambience type, the following options are available. Note that
these options vary depending on the type you select (Simple, Gradient, or Horizon):
Option
Description
Intensity
Defines the saturation.
Color
Defines the color of the background.
Top/Bottom Color
Available when Gradient is selected. This type applies
a graduated color background.
Lets you define a top and bottom
color.
Top/Bottom Sky Color
Available when Horizon is selected. This type
separates the background in two, creating a horizon.
Lets you
define a top and bottom sky color.
Top/Bottom Ground Color
Available when Horizon is selected.
Lets you define
a top and bottom ground color.
Horizon Altitude
Available when Horizon is selected.
Lets you modify
the horizon altitude.
Sun and Sky
The Sun and Sky tab lets you customize the sun and sky
background.
The following options are available:
Option
Description
Location selection
Select a location on the globe by clicking the point of your choice directly on the map.
The clicked location is identified by a red dot. Latitude and longitude values are updated accordingly as well as the sun position and lighting in the 3D.
Calendar
Lets you change the date (month, day, and year).
To do so, click the icon,
and then enter your values in the appropriate boxes.
Time
Lets you change the time (hour, minutes, and seconds).
To do so, click the
icon, and then enter your values in the appropriate
boxes.
Tip:
Click to revert to the current time.
Time zone
Lets you select the appropriate time zone from the list.
If you select Custom, you can define your own values for the Longitude and Latitude parameters.
Longitude
Modifies the horizontal position of the light.
This option is available only if Custom is selected for the Time zone.
Latitude
Modifies the vertical position of the light.
This option is available only if Custom is selected for the Time zone.
Altitude
Defines the height of the horizon.
Ground
The
Ground tab lets you tune ground parameters.
The following options are available:
Option
Description
Use Ground
Displays or hides the ambience ground.
Camera height
Defines the origin of the HDR projection to fine-tune the mapping and avoid
distortions.
Offset
Offsets the ground up or down from the object.
Important:
This
option is not available for Sun & Sky
ambiences.
Reflectivity
Adapts the reflectivity from the ground on the object.
Glossiness
Adapts the glossiness of the ground.
Note:
Glossiness is activated when the Reflectivity value is different from zero.
Set ocean
Deactivates the current ground, which is replaced
by an ocean ground.
The parameters associated with the current ground are grayed
and the Ocean area lets you choose between three different types
of oceans.
If you choose Finite for the
background of the current ambience, then the ocean
ground is scaled to fit the dome size.
If you choose Infinite for the
background of the current ambience, this displays the
ocean at a 1:1 ratio in the 3D.
Important:
Ocean grounds are available for HDRi
ambiences only.
Additional properties are also available for the Sun and Sky type:
Option
Description
Color
Select Automatic to use the default color (which cannot be customized), or Customize to tune the background color through the Hue option.
Hue
Available when Customize is selected for the Color option.
This option lets you define the background color through the color chooser. See Using the Color Chooser.
Viewpoint - General
The General area lets you edit some general viewpoint parameters.
The following options are available:
Option
Description
Focal Length
Defines the distance (in millimeters) between the
camera origin and the convergence plane.
Near Clip
Defines the distant from which objects are
visible.
Far Clip
Defines the distance from which objects are no
longer visible.
Position
The position of the viewpoint’s origin. It is relative to the ambience
position. This means that if the ambience position is modified, the
viewpoint’s position in the 3D area is modified as well (the viewpoint follows the ambience).
However, its values are not modified.
Target
The direction in which you are looking in the 3D area. It is relative to the ambience position. This means that if the
ambience position is modified, the viewpoint’s target in the 3D area is modified as well (the viewpoint follows the ambience), but its
values are not modified.
Viewpoint - Backplate
The Backplate area lets you add a fixed image that gives sharper
results to the ambience. The backplate does not affect the lighting, nor the
reflections.
The following options are available only if there is a viewpoint associated with the ambience, and if
you have defined a backplate.
Option
Description
Suggested
Backplates
Displays a suggestion of backplates for the
current ambience.
Click a thumbnail to apply it.
Image
Lets you browse your files to select an image
for the backplate.
Blur
Lets you blur the backplate of the current ambience.Blur Off Blur On
The higher the value, the more blurry the
backplate.
Size Scaling
The default backplate size is Best
Fit, but you can change it to Fit
Height or Fit Width.
Dome Visibility
Click the box, and then use the slider to
define how the transparency level for the backplate.
Automatic
lighting
Lets you build a 360° HDR map from a simple
image that is either a backplate preset, or an image in a user
collection.
To do so, click the icon next to
Automatic lighting. A mirrored
image of the backplate is generated and the rotation is
automatically defined so that the map is aligned with the
backplate.
When you access the
General tab, the
Source box in the Lighting area
shows the name of the image that has been specified as the
lighting image for the ambiance. The default name is
LightingReconstructedFromBackplaten.hdr
(n is incremented for each new lighting
image).