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- Create Camera
- Creates a
camera that defines a fixed viewpoint of an experience.
See Camera Types.
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- Create Cube
- Creates a cube primitive.
See About Geometric Primitives.
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- Create Cube Trigger
Zone
- Creates a cube-shaped trigger
zone.
See Working with Trigger Zones.
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- Create Spot
Light
- Creates a 3D actor with a conical
shape and emits light around the x-axis.
- For example, you can use a spot light to simulate car
headlights.
See
About Spot Lights.
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Point
- Creates a point.
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- Create Path
- Creates a path
actor by defining a set of points.
See Creating Paths.
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-
Human
- Creates a human.
- See Creating Humans.
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- Create 3D Actor
- Creates a 3D
actor.
See Working with 3D Actors.
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- Insert Existing
Product
- Inserts a physical product into the
experience, and then creates its associated product actor.
See Creating Product Actors.
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Create 2D Button
- Creates a 2D button actor.
- See Working with 2D UI Actors.
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Create 2D Slider
- Creates a 2D slider actor.
- See Working with 2D UI Actors.
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Create 2D Image
- Creates a 2D image actor.
- See Working with 2D UI Actors.
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Create 2D Text
- Creates a 2D text actor.
- See Working with 2D UI Actors.
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Create 2D Text Field
- Creates a 2D text field actor.
- See Working with 2D UI Actors.
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Create 2D Color Picker
- Creates a 2D color picker actor.
- See Working with 2D UI Actors.
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Create 2D Camera Viewer
- Creates a 2D camera viewer actor.
- See Working with 2D UI Actors.
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Create 2D Gallery Image
- Creates a 2D gallery image actor.
- See Working with 2D UI Actors.
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Create 2D Web Viewer
- Creates a 2D web viewer actor.
- See Working with 2D UI Actors.
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Create Collection
- Creates an empty collection of objects.
- See Create and Rename a Collection.
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- Insert Existing Actor
Template
- Inserts an actor template into the
experience.
See
Inserting Templates.
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- Manage Asset Links
- Displays and repairs broken assets links.
- If there are unassigned actors in your experience, open the
panel.
See
Managing Broken Asset Links.
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