Assemble Section

The Assemble section of the action bar provides commands for creating actors.

This page discusses:



Create Camera
Creates a camera that defines a fixed viewpoint of an experience.
See Camera Types.


Create Cube
Creates a cube primitive.
See About Geometric Primitives.


Create Cube Trigger Zone
Creates a cube-shaped trigger zone.
See Working with Trigger Zones.


Create Spot Light
Creates a 3D actor with a conical shape and emits light around the x-axis.
For example, you can use a spot light to simulate car headlights.
See About Spot Lights.


Point
Creates a point.


Create Path
Creates a path actor by defining a set of points.
See Creating Paths.


Human
Creates a human.
See Creating Humans.


Create 3D Actor
Creates a 3D actor.
See Working with 3D Actors.


Insert Existing Product
Inserts a physical product into the experience, and then creates its associated product actor.
See Creating Product Actors.


Create 2D Button
Creates a 2D button actor.
See Working with 2D UI Actors.


Create 2D Slider
Creates a 2D slider actor.
See Working with 2D UI Actors.


Create 2D Image
Creates a 2D image actor.
See Working with 2D UI Actors.


Create 2D Text
Creates a 2D text actor.
See Working with 2D UI Actors.


Create 2D Text Field
Creates a 2D text field actor.
See Working with 2D UI Actors.


Create 2D Color Picker
Creates a 2D color picker actor.
See Working with 2D UI Actors.


Create 2D Camera Viewer
Creates a 2D camera viewer actor.
See Working with 2D UI Actors.


Create 2D Gallery Image
Creates a 2D gallery image actor.
See Working with 2D UI Actors.


Create 2D Web Viewer
Creates a 2D web viewer actor.
See Working with 2D UI Actors.


Create Collection
Creates an empty collection of objects.
See Create and Rename a Collection.
Insert Existing Actor Template
Inserts an actor template into the experience.
See Inserting Templates.
Manage Asset Links
Displays and repairs broken assets links.
If there are unassigned actors in your experience, open the panel.
See Managing Broken Asset Links.

Flyout for Creating Cameras



Create First-Person Camera
Creates a camera actor with a First-Person Navigation behavior.
See Camera Types.


Create Free Camera
Creates a camera with a Free Navigation behavior.
See Camera Types.


Create Orbital Camera
Creates a camera actor with an Orbital Navigation behavior.
See Camera Types.


Create Third-Person Camera
Creates a camera actor with a Third-Person Navigation behavior.
See Camera Types.

Flyout for Creating Geometric Primitives



Create Sphere
Creates a sphere primitive.
See About Geometric Primitives.


Create Cylinder
Creates a cylinder primitive.
See About Geometric Primitives.


Create Capsule
Creates a capsule primitive.
See About Geometric Primitives.


Create Torus
Creates a torus primitive.
See About Geometric Primitives.


Create Plane
Creates a plane.
See About Geometric Primitives.


Create Cone
Creates a cone primitive.
See About Geometric Primitives.


Create Arrow
Creates an arrow primitive.
See About Geometric Primitives.

Flyout for Creating Trigger Zones



Create Sphere Trigger Zone
Creates a sphere-shaped trigger zone.
See Working with Trigger Zones.


Create Cylinder Trigger Zone
Creates a cylinder-shaped trigger zone.
See Working with Trigger Zones.


Create Capsule Trigger Zone
Creates a capsule-shaped trigger zone.
See Working with Trigger Zones.

Flyout for Creating Lights



Create Point Light
Creates a 3D actor that emits light in all directions.
See About Point Lights.


Create Directional Light
Creates a 3D actor that emits parallel light along the x-axis.
Unlike point and spot lights, directional lights do not attenuate.
See About Directional Lights.

Flyout for Creating UI Gallery Actors



Create UI Gallery Viewpoint
Creates a UI gallery viewpoint actor.
See Working with 2D UI Actors.


Create UI Gallery Product
Creates a UI gallery product actor.
See Working with 2D UI Actors.


Create UI Gallery Menu
Creates a UI gallery menu actor.
See Working with 2D UI Actors.