
|
- Generate a
Resource
- Generate a resource from a
product.
See Generating a Resource.
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|
- New Machine
- Creates a new machine based on the predefined
kinematics.
See Creating a New Resource.
|

|
- Mechanical Port
- A mechanical port specifies a position of the mechanical
assembly to be used when attaching and mounting connections with other
resources.
See Managing Mechanical Ports.
|

|
- Define Tool Mount
Point
- Define Tool Mount Point on a NC
resource.
See Defining Mount Points.
|

|
- Define Workpiece Mount
Point
- Define Workpiece Mount Points on a NC
Resource.
See Define Workpiece Mount Point.
|

|
- Define Head Mount
Point
- Define a Head Mount Point on a NC
resource.
See Define Head Mount Point.
|

|
- Define Head Base
Point
- Define a Head Base Point on a NC
resource.
See Define Head Base Point.
|

|
- Tool Change
Position
- Define priorities for axes during
the definition of a tool change point. This achieves a realistic simulation of
the machine for tool change activities.
See Defining Tool Change Position.
|

|
- Head Change
Position
- Define a Head Change Position for a
machine.
See Defining Head Change Position.
|

|
- Import D5
Component
- Imports a D5 Component file that
is registered in a D5 root library.
See Importing a D5 Component.
|

| - Convert
D5 Library into 3DX Catalogs/Library
- Import D5 data that
is stored in libraries into the 3DX catalogs/library format. All the respective
sub-chapters get created based on the level in which the D5 device is present.
See Importing Catalogs.
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