Transforming Geometry

You can deform faces, edges, points and curves, either locally or globally, to sculpt complex shapes. You can also use NURBS control points to sculpt complex shapes.


In this section:

Deforming Edges
Deforming Faces Locally About a Point
Deforming Curves
Deforming Faces Using Control Points
Splitting Shapes
Creating Dome-like Shapes
Creating Corners
Duplicating Geometry
Transforming a Shape by Scaling