-
From the Model section of the action bar, click Drafted Filleted
Pocket.
.
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Select the profile to be extruded.
The Drafted Filleted Pocket.x dialog box appears and
the app previews the pocket to be created.
-
In the First Limit box, enter the pocket depth
value.
-
In the Second Limit box, select the top face as the
second limit.
Selecting a second limit is mandatory.
Your specifications for creating the pocket are now
defined.
-
In the Draft Angle box, enter the draft angle value.
Note:
If you do not want to draft the faces, clear the check box next to the
Draft Angle box.
-
Select Second limit to define the neutral element. So,
note that the pad's top face is also used as the neutral element.
-
Select the respective check boxes and enter a radius value for each edge type
to define the three fillets as per the requirement.
-
Lateral radius: defines the fillets on
vertical edges.
-
Top fillet radius: defines the round corner fillets.
-
Bottom fillet radius: defines the filets on the edges of the second
limit.
Note:
If you do not want to fillet the edges, clear the respective check
boxes.
If you look at the tree, you will note that you have created:
- One pocket
- One draft
- Two fillets.
This implies that if you want to edit the drafted filleted pocket, you need to
double-click the appropriate feature. This is your new 3D shape:
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