Tooling Geometry Section

The Tooling Geometry section of the action bar provides commands for creating geometry.

This page discusses:

Sketcher
Creates a sketch.
See Sketcher User's Guide.
Pad
Creates a pad to ease the creation of inserts.
See Creating Pads.
Axis System
Creates an axis system.
See Defining an Axis System
Point
See Flyout for Creating Wireframe
Projection
See Flyout for Creating Lines
Parallel Curve
See Flyout for Offsetting Curves
Spline
See Flyout for Creating Curves
Extrude
See Flyout for Creating Surfaces
Close Surface
See Flyout for Creating Solids
Join
See Flyout for Managing Topology
Boundary
See Flyout for Extracting Geometry
Shape Fillet
See Flyout for Processing Fillets
Translate
See Flyout for Performing Transformations
Extrapolate
See Flyout for Managing Elements

Flyout for Creating Wireframe

Point
Creates a point.
Middle Point
Creates the middle point of an open and limited curve.
See Creating a Middle Point.
Extremum
Creates elements at the minimum or maximum distance on a curve, a surface, or a pad.
Line
Creates a line.
Plane
Creates a plane.

Flyout for Creating Lines

Projection
Creates geometry by projecting one or more elements onto a support.
Reflect Line
Creates open or closed reflect lines.
Intersection
Creates wireframe geometry by intersecting elements.

Flyout for Offsetting Curves

Parallel Curve
Creates a curve parallel to a reference curve.
3D Curve Offset
Creates a 3D curve offset from a reference curve.

Flyout for Creating Curves

Spline
Creates spline curves.
Corner
Creates a corner between two curves or between a point and a curve.
Connect Curve
Creates a connecting curve between two curves.
Spine
Creates spines normal to a list of ordered planes or planar curves.
Curve on Surface
Creates a curve on a surface, point by point, or as isoparametric or tangent curve.
See Creating Free Form Curves on Surfaces.

Flyout for Creating Surfaces

Extrude
Creates an extruded surface by extruding a profile along a given direction.
Offset
Creates a surface that is offset from a reference surface.
Sweep
Creates a swept surface by sweeping out a profile in planes normal to a spine curve.
Fill
Creates a fill surface between boundary segments.
Multi-Sections Surface
Creates a multi-section surface by sweeping one or more section curves along an automatically computed or user-defined spine.
Blend
Creates a blended surface between two wireframe elements.

Flyout for Creating Solids

Close Surface
Splits selected faces and creates a close surface.
See Creating Close Surface Features.
Generative Form Block
Creates a generative form block from a component in an assembly structure, to be turned into an insert.
See Creating a Generative Form Block.

Flyout for Managing Topology

Join
Assemble adjacent curves or surfaces to one element.
Curve Smooth
Smooths a curve by filling gaps and smoothing tangency and curvature discontinuities.
See Smoothing Curves.
Untrim
Restores a trimmed surface or curve to its original shape.
See Restoring a Surface or Curve.

Flyout for Extracting Geometry

Boundary
Creates the boundary curve of a surface or the boundary point of a curve by selecting a surface edge or a surface.
Extract
Extracts a face or a surface edge.
Multiple-Extract
Extracts sub-elements (curves, points, surfaces, solids, volumes and so forth) that are joined into one element.
Trim
Trims two or more surface or wireframe elements by cutting each other mutually.
Surface by Color
Creates a datum surface from a colored area.
See Creating a Surface by Color.

Flyout for Processing Fillets

Shape Fillet...
Shape Fillet
See Creating Bitangent Shape Fillets.
Edge Fillet...
Creates a radius fillet with a constant radius or variable radii.
Variable Fillet...
Creates a fillet whose radius varies along the edge.
Chordal Fillet
Creates a fillet on a surface edge.
See Generative Shape Design User's Guide: Creating Chordal Fillets.
Face-Face Fillet...
Creates a face-face fillet between faces without intersection or with more than one sharp edge between them.
See Creating Face-Face Fillets.
Tritangent Fillet...
Creates a tritangent fillet by removing one of three selected faces.
See Creating Tritangent Fillets.

Flyout for Performing Transformations

Translate
Translates point, line or surface elements along a vector.
Rotate
Rotates geometry about an axis.
Symmetry
Transforms geometry using a mirror symmetry with respect to a reference plane, line, or point.
Scaling
Scales geometry.
Affinity
Transforms geometry by affinity.
Axis to Axis
Transforms elements from one axis system to another.

Flyout for Managing Elements

Extrapolate
Extrapolates a surface at one or several boundaries or a curve.
Invert Orientation
Inverts the orientation of a surface or a curve.
See Inverting the Orientation of Geometry.
Near
Creates, from the multi-element, the element nearest to the reference element.
See Creating the Nearest or the Farthest Entity of a Multiple Element.