Category Tabs
Category Tab |
Description |
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Files |
Lists the files checked into the object. For a Revision (major object), no files are listed until the Revision is finalized. Or, if a user adds files using the Upload External File option (instead of the normal checkin process), they will not be listed. For iterations and finalized Revisions, lists the checked in files. |
History |
Lists all events that have occurred for the object. If the object can have multiple revisions, then the page shows only the events for the revision you are working with. The earliest history entry for every object is the create action. See the 3DEXPERIENCE Basics. |
Lifecycle |
Shows the lifecycle states for the object indicating the current state. See Content Lifecycles. |
Related Items |
Report that lists the Type, Name, Revision, State, and Relationship Name for all items directly related to the object. |
Revisions |
Lists all revisions of the object. See Revision List. |
Navigate |
Shows the assembly in a Structure Browser page. See Editing Object Relationships; see the 3DEXPERIENCE Basics for instructions on using the Structure Browser. |
Change Management |
Lists the Related ECR (Engineering Change Request) or the Related ECO (Engineering Change Order) for the object. See the Engineering BOM Management User's Guide. |
Related Parts |
Shows the parts created in ENOVIA Engineering Central that are connected to the design object. As the part is connected with the revision objects, Related Parts is visible only for revision objects. See the Engineering BOM Management User's Guide. |
Iterations |
Lists the versions that have been checked into the object. See Iterations List. |
Derived Output |
Lists the images associated with the drawing, for example JPEG or TIFF images of the CAD design. |
Where Used |
The Where Used tab lists other objects associated with the selected CAD object. See Where Used Tab. |
Instances |
Lists all instances for family objects, does not show in the list for other types of objects. See Instances List. |
Related Drawings |
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Baseline |
In a design cycle, the designer uses a baseline to capture and store a structure at any point in time during the design process. In a iteration scheme, a baseline uniquely identifies a structure, not just one design. |
Sharing |
Lists who the OBJECT is shared with, and what privileges they have. Notes:
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