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Join
- See Flyout for Join
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Boundary
- See Flyout for Boundary
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Translate
- See Flyout for Translate
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- Object Repetition
- Creates several instances of objects.
See
Repeating Objects.
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- Rectangular Pattern
- See Flyout for Rectangular Pattern
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-
- See Flyout for Extrapolate
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- Offset
- See Flyout for Offset
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- Split
- See Flyout for Split
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- Law
- Creates evolution laws within a representation.
See
Creating Laws.
Note:
This command is available in all Generative Shape Design
apps
except
Generative Wireframe and Surface
app.
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- Constraint Defined in Dialog Box
- See Flyout for Constraints Defined in a Dialog Box
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- Vectors Field from 2 Cloud of Points Files
- Creates a Vectors Field from 2 input files.
- See 3D Modeling: 3D Modeling Core: Virtual to Real Shape Morphing User's Guide: Creating a Vectors Field from 2 Cloud of Points Files
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- Displacement Optimization
- Optimizes a vectors field.
- See 3D Modeling: 3D Modeling Core: Virtual to Real Shape Morphing User's Guide: Optimizing the Displacement
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- Vectors Field Filter
- Checks the quality of the vectors field.
- See 3D Modeling: 3D Modeling Core: Virtual to Real Shape Morphing User's Guide: Checking and Filtering a Vectors Field
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- 3D Deformation Law
- Computes a 3D Deformation Law to be used as the deformation element in Digitized Morphing.
- See 3D Modeling: 3D Modeling Core: Virtual to Real Shape Morphing User's Guide: Using Digitized Morphing: Creating a Deformation Law
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- Digitized Morphing
- Computes a Digitized Morphing. The original shape or curve is deformed into a new one by a digitized morphing.
- See 3D Modeling: 3D Modeling Core: Virtual to Real Shape Morphing User's Guide: Using Digitized Morphing: Creating a Digitized Morphing
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