Advanced Section

The Advanced Shapes section of the action bar provides commands for drawing basic geometry and creating simple shapes.



Corner
Creates a corner.
See Creating Corners.


Project Curve
Projects a curve on a face.


Extrapolate
Creates an extrapolation.
See Extrapolating Geometry.


Deform
Deforms faces, edges, points and curves, either locally or globally, to sculpt complex shapes.
See Transforming Geometry.
Deform With Control Points
Deforms face using control points.
You can deform the selected face by defining and manipulating elements of a control points mesh.
  1. Select the face.
  2. Click Deform Through Control Points.
  3. Define mesh degrees and manipulate.
See Deforming Faces Using Control Points.
Dome or Bowl
Creates a dome- or bowl-like shape from a planar face whose outer edge is a circle or part of a circle.
Replace Face
Replaces a face or a set of tangent faces by a surface.
Split
Splits a surface or a solid using a cutting face.
  1. Select an item to split.
  2. Select the cutting face: it must belong to a feature different from the split feature.
See Splitting Shapes.


Combine
Creates a Combine.

Select two items belonging to two different Natural Shape features and apply Boolean operations to these elements (Union, Intersect, or Remove). This first boolean operand is the first selected feature.

See Combining Shapes.
New Natural Shape
Sends to a new Natural Shape feature.

Sends the selected geometries to a new Natural Shape feature.



New 3D Part
Sends the selected body into a new 3D Part.


Information About the Industrial Context of the Model
Identifies the domain (for example, power train or body in white) in which you create your model and defines industrial specifications for fillets and chamfers
See Basic Concepts: Industrial Context.


Remove Property
Removes the properties (fillet, chamfer, pattern or thread) associated to the selected faces.
Equations
Creates non-oriented linear equation-driven dimensions based on existing 3D dimensions.
See Creating Equations.
Group
Groups geometrical elements to get a rigid behavior regarding external 3D constraints.
See About Groups.
Ungroup
Breaks down a group into constituent elements and shapes.
See About Groups.