Mechanism Section

The Mechanism section allows you to determine how the bodies move relative to each other and according to predefined constraints.



Mechanism Solve
Assembles the current mechanism considering all joint constraints and limits.
See Solving Mechanisms.


Initial State Solve
Assembles the current mechanism considering all joints, initial state settings, and initial conditions.
See Solving the Initial State of Mechanisms.


Kinematics Player
Controls the degrees of freedom of a mechanism to simulate kinematic motion.
See Previewing the Motion of Mechanisms.


Update body weight
Updates the information related to weight in current mechanism bodies.
See Updating the Weight of Bodies.


Mechanism
Create and manages mechanisms.
See Creating Mechanisms.


Body
Creates a body.
See Creating Bodies.


Marker
Creates a marker for a body.
See Creating Markers.


Joint
Creates a joint.
See Creating Joints.


3D Contact
Creates a 3D contact between multiple bodies.
See Creating 3D Contacts.


Motion Driver
Creates a motion driver.
See Creating Joint Drivers.


Initial Condition
Creates an initial condition for a marker or a joint.
See Creating Initial Conditions.


Applied Load
Applies either a force or a torque load.
See Applying Loads.


Function
Creates a 2D function.
See Creating Functions.


Motion Probe
Creates a probe in the mechanism.
See Creating a Motion Probe.


Geometric trace
Generates a geometric trace from a selected analysis step.
See Generating Geometric Traces.