Creating Geometry

This section explains how to create geometry.


In this section:

Defining an Axis System
Creating Points
Creating Extremum Elements
Creating Lines
Creating Planes
Creating Projections
Creating Reflect Lines
Creating Intersections
Creating Parallel Curves
Creating Silhouettes
Creating a 3D Curve Offset
Creating Splines
Creating Corners
Creating Connect Curves
Creating a Spine
Extrapolating Curves
Creating Extruded Surfaces
Creating Offset Surfaces
Creating Swept Surfaces
Creating Conic Curves
Working with Multi-Sections Surfaces
Creating Blended Surfaces
Joining Curves or Surfaces
Restoring a Surface or Curve
Smoothing Curves
Creating Boundaries
Extracting Elements
Extracting Sub-Elements
Splitting Geometry
Trimming Geometry
Creating an Automatic Fillet
Creating Tritangent Shape Fillets
Creating Edge Fillets Using Variable Radii
Creating Face-Face Fillets
Creating Bitangent Shape Fillets
Creating Tritangent Fillets
Creating a Styling Fillet
Creating Edge Fillets
Translating Geometry
Rotating Geometry
Performing a Symmetry on Geometry
Inverting the Orientation of Geometry
Creating the Nearest or the Farthest Entity of a Multiple Element
Managing Geometrical Sets
Managing Warnings
Creating Datum Elements