This section explains how to create geometry.
Defining an Axis System Creating Points Creating Extremum Elements Creating Lines Creating Planes Creating Projections Creating Reflect Lines Creating Intersections Creating Parallel Curves Creating Silhouettes Creating a 3D Curve Offset Creating Splines Creating Corners Creating Connect Curves Creating a Spine Extrapolating Curves Creating Extruded Surfaces Creating Offset Surfaces Creating Swept Surfaces Creating Conic Curves Working with Multi-Sections Surfaces Creating Blended Surfaces Joining Curves or Surfaces Restoring a Surface or Curve Smoothing Curves Creating Boundaries Extracting Elements Extracting Sub-Elements Splitting Geometry Trimming Geometry Creating an Automatic Fillet Creating Tritangent Shape Fillets Creating Edge Fillets Using Variable Radii Creating Face-Face Fillets Creating Bitangent Shape Fillets Creating Tritangent Fillets Creating a Styling Fillet Creating Edge Fillets Translating Geometry Rotating Geometry Performing a Symmetry on Geometry Inverting the Orientation of Geometry Creating the Nearest or the Farthest Entity of a Multiple Element Managing Geometrical Sets Managing Warnings Creating Datum Elements