Creating Tooling Geometry

This section explains how to create tooling geometry.


In this section:

Defining an Axis System
Creating Points
Creating a Middle Point
Creating Extremum Elements
Creating Lines
Creating Planes
Working with a Support
Working with a 3D Support
Creating Projections
Creating Reflect Lines
Creating Intersections
Creating Parallel Curves
Creating a 3D Curve Offset
Creating Corners
Creating a Spine
Creating Offset Surfaces
Creating a Generative Form Block
Smoothing Curves
Restoring a Surface or Curve
Creating Boundaries
Extracting Elements
Extracting Sub-Elements
Trimming Geometry
Creating a Surface by Color
Creating Bitangent Shape Fillets
Creating Edge Fillets
Creating Edge Fillets Using Variable Radii
Creating Face-Face Fillets
Creating Chordal Fillets
Creating Tritangent Fillets
Translating Geometry
Rotating Geometry
Performing a Symmetry on Geometry
Transforming Geometry by Scaling
Transforming Geometry by Affinity
Transforming Elements from an Axis to Another
Extrapolating Curves
Extrapolating Surfaces
Inverting the Orientation of Geometry
Creating the Nearest or the Farthest Entity of a Multiple Element