This section explains how to create tooling geometry.
Defining an Axis System Creating Points Creating a Middle Point Creating Extremum Elements Creating Lines Creating Planes Working with a Support Working with a 3D Support Creating Projections Creating Reflect Lines Creating Intersections Creating Parallel Curves Creating a 3D Curve Offset Creating Corners Creating a Spine Creating Offset Surfaces Creating a Generative Form Block Smoothing Curves Restoring a Surface or Curve Creating Boundaries Extracting Elements Extracting Sub-Elements Trimming Geometry Creating a Surface by Color Creating Bitangent Shape Fillets Creating Edge Fillets Creating Edge Fillets Using Variable Radii Creating Face-Face Fillets Creating Chordal Fillets Creating Tritangent Fillets Translating Geometry Rotating Geometry Performing a Symmetry on Geometry Transforming Geometry by Scaling Transforming Geometry by Affinity Transforming Elements from an Axis to Another Extrapolating Curves Extrapolating Surfaces Inverting the Orientation of Geometry Creating the Nearest or the Farthest Entity of a Multiple Element