Ergonomic context toolbar

The context toolbars are smart toolbars that contain commands that apply to the current selection.



Change to Male, Female
Click the Male or Female sign and the manikin changes accordingly.


Population
Click to change the population.


Change Population Percentile
Creates the manikin using the statistics of the Population. Select 5, 50, 95 percent of that range in the selected population.


Apply Stand or Sit Relax postures
Creates the manikin either standing or sitting with a relaxed posture.
See Using Standardized Body Postures.


Validate Creation
Creates the manikin and validates the creation.


Manipulate
Manipulates the manikin using inverse kinematics and other modes.
See Using Manipulate.


Reach Target
Use the inverse kinematics (IK) to make the manikin reach a specific target object.
See Using Reach.


Interact
This checks the interaction of a manikin towards an object through the skills of its human interfaces.
See Using Interact.


Reach with hand only
Use the Robot to position the reach with the hand.


Cylindrical Grasp
Applies a Cylindrical grasp to the selected hand.

Then click the object to grasp and the hand automatically adjusts.



Spherical Grasp
Applies a Spherical grasp to the selected hand.

Then click the object to grasp and the hand automatically adjusts.



Pinch Posture
Applies a Pinch grasp to the selected hand.

Then click the object to grasp and the hand automatically adjusts.



IK Manikin Referential
This manipulation induces spine and/or hip motion in order to translate and orient the manikin toward the target. In other words, these behaviors modify the Inverse Kinematics chain, making it local (limbs only) or global (limbs and spine and pelvis). This mode the Robot is oriented in the worker (global) frame.
Click IK Manikin Referential and select the body part or referential. The Robot is orientated in the worker (global) frame.
See Using IK Manikin or Body Part Referential.


IK Body Part Referential
This manipulation induces spine and/or hip motion in order to translate and orient the manikin toward the target. In other words, these behaviors modify the Inverse Kinematics chain, making it local (limbs only) or global (limbs and spine and pelvis). In this mode, any segment selection made in the 3D environment automatically snaps the Robot to the associated segment IK control point. The Robot is oriented in the segment frame.
Click IK Body Part Referentialand select the body part or referential. The Robot is orientated to the segment frame. Select an axis and move accordingly.
See Using IK Manikin or Body Part Referential.


Reach (position and orientation)
The final orientation of the segment respects all three directions of the Robot.

When the Robot snaps on a hand or foot in Reach Mode, an image of the entire hand or foot in its current posture follows the Robot. The image stays there until the Reach mode exits. To specify the twin options, from the main menu, select Me > Preferences > App Preferences > Simulation then Ergonomics Evaluation, Display tab.

See Using Reach.


Reach (positon only)
The final orientation of the segment respects only the x,y,z direction of the Robot.
See Using Reach.


Fix / Release
See Using Fix / Release.


FixOn Interface
To migrate all V5 constraints along with solving a body element's posture toward a target, a category of Human Interface, define a FixOn Interface. At the selection of a body element, without having any other commands activated (only the exception Auto Update command), this is available in the body element-related contextual bar.


Adjust hand openness before grasp
Select a hand grasp. Adjust the size of the default opening for the grasping posture. Manipulate the hand with the robot using the ruler.



Click to select the whole manikin
See Selecting a Whole Manikin.


Apply Profiles, Settings and Postures
Apply Profiles, Settings and Postures to a manikin.
See Using Apply Profiles, Settings and Postures.


Joint Angle Manipulation
Controls the Manikins movements using forward kinematic manipulator.

See Using Joint Angle Manipulation with Dynamic Clash



Reach And Grasp
This uses the inverse kinematics (IK) and auto grasp to make a manikin reach and grasp an object using three directions of the robot to manipulate the hand.
See Positioning Arms and Legs.


Posture Editor
This Posture Editor is used to move manikin segments using forward kinematics. The segments or degrees of freedom (DOF) are moved one step at a time. This gives a precise value to each degree of freedom for every joint. The manikin's structure consists of 68 articulated joints with 6 coupled joints (range of motion can depend on the position of a neighbor joint).
  • Select Posture Editor and a manikin.
  • Select the requirements accordingly.
  • Close when completed.

Note: The current position of the referential is honored when Reset DOF is clicked in the posture dialog box.



Standard Pose
Easily apply the standard poses to a manikin without using the graphical handle. This is particularly intended for positioning the spine as a whole to apply squatting, stooping, twisting, leaning, and adjusted elbow postures.
  • Click Standard Pose and a manikin.
  • Click the required tab and enter the desired values in the dialog box.
  • Type in the desired value or use the spinner arrows. In both cases, the posture is updated automatically. You can also change the step value of the spinners by right-clicking the spinner arrows.
  • When completed click OK.


Switch Side
Use if updating with the other side makes sense (does not appear with a Look At.) Selecting the posture and position of the manikin before the update reapplies, and a new update completes, using the other side. Control points ignore in that case, as that command thinks a conscious decision to reach with the other side, fixed or not.


Reset
Resets the selected choice.


Finish
Finishes or creates the activity.


Edit
Displays the wizard panel, from which you can edit.


Cancel
Cancels the command.





Previous/Next
These go between the Action and Return phases. Clicking Next is also an indication to display the intrinsic skills for the Return phase. The Previous icon is not available till specifying a Return posture. Next, use this icon to move to the next phase.
Note: The Previous/Next icons are useful when the Create Put activity is integrated with the automatic determination of intrinsic basic skills for the preparation and return phase enhancements.


Human Interface
Creates a Human Interface on the selected object. It can be used later as a target for a manikin to reach or grasp the product.
See Creating or Modifying Human Interfaces.


Regrasp
Changes the grasp of the hands. An offset introduces between one or more hands and the human interface.
This command changes the posture of the manikin by retaining the constraint between one or more hands and the human interface. In a Create Put scenario, the manikin might require adjustment to the neck and trunk posture. Requires you to visualize the final location of the object while maintaining the current grasp and position of the object.
Constraints between the hand and the object are retained with Lock. Clicking Lock unlocks the constraints. Later clicking Detach brings up the Posture bar.


Exit Regrasp

This exits you out of the regrasp command.

See Creating or Modifying Human Interfaces.



Detach or Attach
Detaches or attaches the object.


Lock
The constraint has a lock. Clicking unlocks the constraint.


Unlock
The constraint has an unlock, clicking locks the constraint.




Right or Left
Selects the right or left hand.


Adds interactions
Adds interactions to the command.


Delete
Deletes the action.