This section explains how to work with Dymola behaviors and Context behaviors.
Displaying a Dymola Behavior or a Context Behavior in an Immersive Dockable Panel Working with Parameters in Dymola Behaviors Editing a Dymola Behavior or a Context Behavior Creating a Function or Logical Component with a Dymola Behavior Containing a Dymola Model Example Creating a Functional or Logical Structure with a Dymola Behavior Containing a Modelica Component Displaying 3D Visualization Objects Creating Inner and Outer Models for Context Behavior Synchronizing and Updating Ports and Interfaces Changing Modelica Versions of Libraries Used in Modelica Behaviors Knowledge Handling: Creating and Using Design Tables