Working with Dymola Behaviors and Context Behaviors

This section explains how to work with Dymola behaviors and Context behaviors.


In this section:

Displaying a Dymola Behavior or a Context Behavior in an Immersive Dockable Panel
Working with Parameters in Dymola Behaviors
Editing a Dymola Behavior or a Context Behavior
Creating a Function or Logical Component with a Dymola Behavior Containing a Dymola Model Example
Creating a Functional or Logical Structure with a Dymola Behavior Containing a Modelica Component
Displaying 3D Visualization Objects
Creating Inner and Outer Models for Context Behavior
Synchronizing and Updating Ports and Interfaces
Changing Modelica Versions of Libraries Used in Modelica Behaviors
Knowledge Handling: Creating and Using Design Tables