Create |
Create a new electronic physical component (EPC). You can also create a
symbol, package, or footprint and connect it to the EPC. For more details, see
Creating and Editing Objects. |
Open from 3DEXPERIENCE in workbench |
Opens search for supported types. Select an object to add the object to the
structure. For more details, see Searching and Opening Objects from 3DEXPERIENCE. |
Import to workbench |
Allows you to import all supported object types to the workbench. |
Open Editor |
Opens the type-specific editor. For more details, see Creating and Editing Objects. |
Lock Unlock for Edit |
Locks or unlocks the object in 3DEXPERIENCE to prevent multiple users modifying the same
component. |
Remove from workbench |
Removes the objects from the workbench.
|
Save to 3DEXPERIENCE with options |
Save objects to 3DEXPERIENCE by specifying parameters in the Save dialog
box. For more details, see Saving to 3DEXPERIENCE. |
Save to 3DEXPERIENCE
|
Save objects to 3DEXPERIENCE using the default options. Save dialog box is
not displayed. |
Set Enterprise Item number |
Set the Enterprise Item Number for an EPC. This option is not valid of
other object types. |
Refresh Details |
Refreshes the details shown. |
Reload from 3DEXPERIENCE
|
Reloads the selected structure from 3DEXPERIENCE. For more details, see Reloading from 3DEXPERIENCE |
Replace with revision |
Replaces the selected object with another revision from 3DEXPERIENCE. For more details, see Replacing with Revision. |
Change maturity |
Change the lifecycle maturity state of the selected objects. For more
details, see Changing Maturity. |
Show in 3DEXPERIENCE |
Opens the selected object in 3DEXPERIENCE. |
Import from OLB or XML |
Allows you to import all supported object types to the workbench. For more
details, see Importing Objects. |