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Plane
- See Flyout for Plane.
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3D Primitives
- See Flyout for 3D Primitives.
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Extrude
- See Flyout for Extrude.
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Revolve
- See Flyout for Revolve.
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Sweep
- See Flyout for Sweep.
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Loft
- See Flyout for Loft.
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Fillet
- See Flyout for Fillet.
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Hole
- Creates any size hole through a single or multiple items.
- See Creating a Hole.
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Draft
- Creates a taper on the selected faces of a product by a
specified angle.
- See Draft.
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Shell
- Hollows out a model, removes the faces you select, and
creates thin-walled features on the remaining faces.
- See Shell.
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Thicken
- Thickens faces or bodies.
- See Thicken.
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Mirror
- Mirrors one or more features, bodies, or reference geometry.
- See Mirror.
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Linear Pattern
- See Flyout for Linear Pattern.
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Rib
- Creates ribs that intersect, are parallel, or at an angle
with sketch entities on a plane.
- See Rib.
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Split
- See Flyout for Split Face, Body, or Combine.
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Move Face
- See Flyout for Move Face or Body.
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Delete Face
- See Flyout for Delete Face or Body.
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Scale
- Scales a solid or surface body about a selectable origin.
- See Scale.
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Convert to Direct-Edit
- Converts the feature or body to an editable entity.
- See Direct Edit.
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Insert Geometry
- Inserts an existing geometry as a new feature of the
current product.
- See Inserting an Existing Geometry.
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