Features Section

The Features section of the action bar provides 3D shaping and editing tools.

This page discusses:

Plane
See Flyout for Plane.
3D Primitives
See Flyout for 3D Primitives.
Extrude
See Flyout for Extrude.
Revolve
See Flyout for Revolve.
Sweep
See Flyout for Sweep.
Loft
See Flyout for Loft.
Fillet
See Flyout for Fillet.
Hole
Creates any size hole through a single or multiple items.
See Creating a Hole.
Draft
Creates a taper on the selected faces of a product by a specified angle.
See Draft.
Shell
Hollows out a model, removes the faces you select, and creates thin-walled features on the remaining faces.
See Shell.
Thicken
Thickens faces or bodies.
See Thicken.
Mirror
Mirrors one or more features, bodies, or reference geometry.
See Mirror.
Linear Pattern
See Flyout for Linear Pattern.
Rib
Creates ribs that intersect, are parallel, or at an angle with sketch entities on a plane.
See Rib.
Split
See Flyout for Split Face, Body, or Combine.
Move Face
See Flyout for Move Face or Body.
Delete Face
See Flyout for Delete Face or Body.
Scale
Scales a solid or surface body about a selectable origin.
See Scale.
Convert to Direct-Edit
Converts the feature or body to an editable entity.
See Direct Edit.
Insert Geometry
Inserts an existing geometry as a new feature of the current product.
See Inserting an Existing Geometry.

Flyout for Plane

Plane
Creates planes to reference during operations such as sketching, creating a section view, and designating a neutral plane for a draft feature.
See Reference Plane.
Axis
Creates axes to reference during operations such as revolving and circular patterns.
See Reference Axis.
Point
Creates points to reference during operations such as specifying distance and arcs.
See Reference Point.
Axis System
Creates a reference axis system relative to the position of a global coordinate system.
See Defining an Axis System.

Flyout for 3D Primitives

Cube
Creates a 3D cube.
See Creating a Cube Primitive.
Cylinder
Creates a 3D cylinder.
See Creating a Cylinder Primitive.
Sphere
Creates a 3D sphere.
See Creating a Sphere Primitive.
Torus
Creates a 3D torus.
See Creating a Torus Primitive.

Flyout for Extrude

Extrude
Adds projected material to a sketch.
See Extrude.
Extrude Cut
Removes projected material from a sketch.
See Extrude Cut.

Flyout for Revolve

Revolve
Adds material when you revolve profiles about an axis.
See Revolve.
Revolve Cut
Removes material when you revolve profiles about an axis.
See Revolve Cut.

Flyout for Sweep

Sweep
Adds material as a profile moves along a path.
See Sweep.
Sweep Cut
Removes material as a profile moves along a path.
See Sweep Cut.

Flyout for Loft

Loft
Creates solid, surface, and thin loft by moving profiles along guide curves.
See Loft and Loft Cut.
Loft Cut
Creates solid, surface, and think loft cut by moving profiles along guide curves.
See Loft and Loft Cut.

Flyout for Fillet

Fillet
Creates a rounded internal or external face on a product.
See Fillet.
Chamfer
Creates a beveled feature on selected edges, faces, or vertices.
See Chamfer.

Flyout for Linear Pattern

Linear Pattern
Creates linear patterns using features, bodies, or reference geometry.
See Linear Pattern.
Circular Pattern
Creates circular patterns using features, bodies, or reference geometry.
See Circular Pattern.

Flyout for Split Face, Body, or Combine

Split
Splits a part into multiple parts.
See Split Face and Split Body.
Combine
Combines geometry to create a part.
See Combine.

Flyout for Move Face or Body

Move Face
Moves or copies faces.
See Move Faces.
Move Body
Moves and rotates a body parametrically.
See Move Body.

Flyout for Delete Face or Body

Delete Face
Deletes or replaces one or more faces from a solid body.
See Delete Face.
Delete Body
Deletes bodies from the work area and design tree.
See Delete Body.