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- Home
- Brings you back to the home page.
- From the home page, you can, for example create new Experiences or open existing
ones.
See
Home Page.
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- Save (Ctrl+S)
- Overwrites the last stored state of the Experience with the current one.
- It is saved as "realtime experience" of the subtype "gallery" in the database of
the 3D EXPERIENCE platform.
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- Rename
- Changes the name of the Experience.
- To save the Experience with its new name, use the corresponding action bar
command.
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- Reload from Database
- Opens the last saved state of your Experience and updates its reference content
based on the one in the
database.
- Changes that are stored in the production are applied as overrides to the reloaded
content.
Note:
This command is only available on desktop devices.
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Insert Content
- Provides prefiltered search options for inserting ambiences, products, or materials
from the database into the Experience. Alternatively you can
import a local 3D XML file into the database.
- Flyout for Inserting Content
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- Create Ambience
- Opens a dialog in which you can create new ambiences based on HDR images and
backplates.
- The new ambience is automatically assigned to the active scene and saved as
"ambience environment" in the database of the 3D
EXPERIENCE platform.
See
Creating a New Ambience.
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- Live Preview Rendering
- Opens the live preview window that displays the scene rendered with Stellar
Physically Correct.
- It provides a raytracing
rendering that approaches your render output, but
is optimized for interaction.
See About Live Preview Rendering.
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- Render Export
- Opens the render settings dialog box to specify render jobs.
- Save your Experience before starting the rendering of a job.
See
Render Export.
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- Render Job
Monitor
- Opens an overview window for your render jobs.
- It provides a list of all your render jobs and their statuses. In addition, you
can manage the rendered output media through the
job monitor.
See About Render Job Monitor.
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- Reframe
- Adjusts the camera view so that the selected product or part is clearly visible
and centered in the viewport.
- The camera target is set to the
center of the selection's bounding
box.
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- Zoom
- Activates the zoom functionality of the camera in the viewport.
- Press and hold the left mouse
button while moving the pointer forward or
backward to zoom in or out.
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- Pan
- Activates the move functionality of the camera in the viewport by clicking and
moving the pointer.
- Press and hold the left mouse
button while moving the pointer to pan the camera
view.
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- Rotate
- Activates the rotation of the camera in the viewport.
- Press and hold the left mouse
button while moving the pointer to rotate the
camera view.
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- Camera
- Displays the Camera Properties panel.
See
Camera Properties.
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- Swap to Invisible Space
- Displays all hidden and invisible parts or products.
- All other elements are not
displayed.
Click again to switch back to the
visible space.
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