Human Activity Section

The primary area of the Human Activity section provides commands for defining activities.

This page discusses:



Create Basic Skill
See Flyout for Basic Skill and Library


Create GANTT
Create a GANTT chart that displays the human task and activities. This is based on either the specified or calculated cycle times defined for each activity.
See Using the Gantt Chart to Modify Human Tasks.


Synchronize Task Time
This synchronizes the task time.
See Synchronize Task Time


New Color Action
See Flyout for Animation Actions

Flyout for Basic Skill and Library



Create Basic Skill
Create a Basic skill in a Library then store the posture/sequences of postures.
See Using the Basic Skill Editor.


Edit Basic Skill
Edit a Basic skill, posture/sequence of postures that existing in a library.
See Using the Basic Skill Editor.


Insert From Library
Instantiate a Human Task sequence from a library.
See Save or Insert to a Library.

Flyout for Animation Actions

Note: for these to be active, the scenario must be in the 3D Simulation See Creating a Simulation


New Color Action
Creates a new color action, which changes the color of an item at a specific point in a simulation.
See Creating a Color Action


New Visibility Action
Creates visibility action, which modifies the visibility of an item at a specific point in a simulation.
See Creating a Visibility Action


New Text Action
Creates a text action, which adds, takes away, or adds to an existing text display during a simulation.
See Creating a Text Action


New Viewpoint Action
Creates a viewpoint action, which animates defined viewpoints.
See Animating a Sequence of Viewpoints