Working with Mold Tooling Design

This section explains how to work with Mold Tooling Design commands.


In this section:

Adding Content
Managing the Display of Plates
Working with Tooling Skeletons
Creating a Mold Structure
Creating a Mold Base
Creating Injection Points and Gates
Creating Runners and Cooling Circuits
Preparing for Fill and Cool Simulation
Creating a Form Ejection Component Reservation
Creating Component Specifications
Placing Components
Using V5 Tooling Components
Creating and Using a Component Family
Reconnecting Adaptive Components in the Context
Inserting an Adaptive System
Moving Components
Creating Technological Impacts on Representations
Defining Technological Impacts of a Component on Its Environment
Managing Technological Results to Improve Performances
Deleting Technological Impacts
Cutting Components
Creating Engineering Constraints
Removing Components
Working without Inserts
Using the Player