This section explains how to work with Mold Tooling Design commands.
Adding Content Managing the Display of Plates Working with Tooling Skeletons Creating a Mold Structure Creating a Mold Base Creating Injection Points and Gates Creating Runners and Cooling Circuits Preparing for Fill and Cool Simulation Creating a Form Ejection Component Reservation Creating Component Specifications Placing Components Using V5 Tooling Components Creating and Using a Component Family Reconnecting Adaptive Components in the Context Inserting an Adaptive System Moving Components Creating Technological Impacts on Representations Defining Technological Impacts of a Component on Its Environment Managing Technological Results to Improve Performances Deleting Technological Impacts Cutting Components Creating Engineering Constraints Removing Components Working without Inserts Using the Player