Programming Section

The Programming section of the action bar provides commands for creating manufacturing programs.

This page discusses:

Manufacturing Program
Creates a manufacturing program.
See Managing Manufacturing Programs.
Machine Instruction
See Flyout for Managing Rotation and Sequencing.
Head Change
See Flyout for Managing Head and Tool Changes.
Machining Subroutine
See Flyout for Creating Subroutines.
Post-Processor Instruction
Inserts Post-Processor instructions.
See Inserting Post-Processor Instructions.
Machining Axis Change
See Flyout for Creating Machining Axis.
Define Repetition
See Flyout for Inserting Operator Instructions.
Reverse Machining Conditions
See Flyout for Managing Machining Conditions.
Merge PP Instructions
Merges two or more Post-Processor Instructions.
See Merging PP Instructions.
Reuse Programming with Feature Recognition
See Flyout for Reuse with Feature Recognition.
Apply Machining Processes
See Flyout for Applying Machining Processes.
Reorder Operations
See Flyout for Managing Operations.
Copy Program
See Flyout for Managing Programs.
Generate Choreography Text Events
Customizes the parameters of choreography text events for selected operations or programs.
Uses DELNCChoreographyGeneration business rule to create and edit text events.
See Business Rule: CATRule to Define the Format and the Text of Choreography Text Events.
New Visibility Action
See Flyout for Managing Visibility, Viewing and Text.

Flyout for Managing Rotation and Sequencing

Machine Instruction
Creates a machine instruction operation to define the position of the machine.
See Creating a Machine Instruction Activity.
Part Sequencing
Creates a part sequencing operation to manage the instructions required to transfer a part from one position to another.
See Creating a Part Sequencing.
Machine Rotation
Creates an operation to rotate the machine table.
See Creating Machine Rotations.

Flyout for Managing Head and Tool Changes

Head Change
Creates an instruction to change the interchangeable head of a machine.
See Inserting Head Changes.
Generate Tool Changes
Generates missing tool changes in a manufacturing program.
See Creating Tool Changes.
Accessory Change
Creates an operation for mounting and unmounting accessories on a machine.
See Importing and Mounting Accessories and Adaptors.

Flyout for Creating Subroutines

Manage Subroutine
Creates, deletes, or modifies subroutines on manufacturing cells or programmable NC machines.

You can define a sequence of auxiliary machine motions in a machine in a manufacturing program. This sequence is a machining subroutine.

See Creating and Editing a Subroutine.
Run Subroutine
Opens the Run Subroutine dialog box.
Select a subroutine from the list to run on a machine, manufacturing program, or machining operation.
See Running a Subroutine.

Flyout for Creating Machining Axis

Machining Axis Change
Adds a new machining axis system.
See Creating Machining Axis Systems.
Machining Axis System
Creates a machining axis system.
See Creating Machining Axis Systems.

Flyout for Inserting Operator Instructions

Define Repetition
Specifies a tool path repetition for selected operations.
See Repeating a Tool Path.
COPY Operator Instruction
Inserts a COPY Operator instruction, letting you repeat machining operations.
See Inserting a Copy Operator Instruction.
TRACUT Operator Instruction
Inserts a TRACUT Operator instruction for machining symmetrical parts.
See Inserting a TRACUT Operator Instruction.
Copy Transformation Instruction
Inserts a Copy Transformation instruction for ordering machining operations.
See Inserting a Copy-Transformation Instruction.

Flyout for Managing Machining Conditions

Reverse Machining Conditions
Reverses selected machining conditions.
See Using Procedures for Opposite Hand Machining.
Reverse Macros
Inverts the approach and retract macros on a machining operation.
See Managing the Order of Machining Operations.
Opposite Hand Machining Options
Activates options to reverse machining conditions.
See Using Procedures for Opposite Hand Machining.

Flyout for Reuse with Feature Recognition

Reuse Programming with Feature Recognition
Recognizes geometries similar to an existing machining cell template for reuse.
See Reuse Programming with Feature Recognition.
Generate Machining Cell Template
Generates a template of a machining cell.
See Generating a Machining Cell Template.

Flyout for Applying Machining Processes

Apply Machining Processes
Imports and applies a machining process from a catalog.
See Apply a Machining Process.
New Machining Process Representation
Creates a machining process representation.
See Managing Machining Processes.
Existing Machining Process Representation
Inserts an existing machining process representation.
See Using Machining Processes in Libraries.
New Machining Process
Creates a machining process in the machining process representation.
See Managing Machining Processes.

Flyout for Managing Operations

Reorder Operations
Reorders machining operations and instructions from top to bottom.
See Managing the Order of Machining Operations.
Precedence Management
Defines, displays, or deletes a precedence constraint between two machining operations.
See Managing the Order of Machining Operations.
Auto-Sequence
Automatically orders a sequence of operations according to the rules manager.
See Managing the Order of Machining Operations.
Rules Manager
Creates rules for sequencing operations.
See Specify the Sequencing Rules.

Flyout for Managing Programs

Copy Program
Copies a manufacturing program..
See Copying a Manufacturing Program.
Merge Programs
Merges manufacturing programs.
See Merging Manufacturing Programs.

Flyout for Managing Visibility, Viewing and Text

New Color Action
Changes the color or transparency of objects in a simulation.
Set the color and transparency. The action appears in the Excitation panel.
New Visibility Action
Changes the visibility of objects in a simulation.
Set the visibility of the object (for example, hide a part that you no longer want the simulation to focus upon). You can set a duration for the visibility action. Each visibility action is saved as an excitation.
New Text Action
Adds or removes text from simulations. You can add text to an existing text panels or add new text panels.
Specify what text should be added and under what circumstances. Modify the format of the text and the text panel, then preview the text. The text appears when you run the simulation.
New Viewpoint Action
Creates an animated series of viewpoints.
In the work area, use the Robot to create the first viewpoint of the content. Click New Viewpoint Action, and in the dialog box, click Insert. Continue modifying the viewpoint with the Robot, and clicking Insert until you have the animated sequence you want.