Primary Area

The primary area of the Create section provides commands for creating features.

This page discusses:



Positioned Sketch
Creates a positioned sketch
See Flyout for Creating Reference Elements.


Added Feature
Adds material to both inside and outside of the material volumes.
Creating an Added Feature


Protected Feature
Reserves an area, within the body, inside which no material can be added.
Creating a Protected Feature


Shellable Feature
Creates a shape in the form of a hollow feature.
See Creating a Shellable Feature.


Internal Feature
Adds material only to the inside of another shellable or core feature.
See Creating an Internal Feature.


External Feature
Adds material only to the outside of another material volume.
See Creating an External Feature.


Core Feature
Creates a core by removing material only from the shellable or external volume.
See Creating a Core Feature.


Cutout or Push
Creates a cutout
See Flyout for Cutout or Push.


Pocket
Creates a pocket with side walls and bottom.
See Creating a Pocket.


Rib
Adds material to the inside of the material volume to strengthen it.
See Creating a Rib.


Reinforcement
Adds material to the outside of the material volume to strengthen it.
See Creating a Reinforcement.

Flyout for Creating Reference Elements



Positioned Sketch
Creates a positioned sketch
See Sketcher User's Guide: Creating a Positioned Sketch.


Plane
Creates a plane
See Generative Shape Design User's Guide: Creating Wireframe Geometry: Creating Planes.


Point
Creates a point
See Generative Shape Design User's Guide: Creating Wireframe Geometry: Creating Points.


Line
Creates a line
See Generative Shape Design User's Guide: Creating Wireframe Geometry: Creating Lines.


Axis System
Creates an axis system
See Generative Shape Design User's Guide: Using Tools: Defining an Axis System.

Flyout for Cutout or Push



Cutout or Push

Cutout: Removes material from the active body, based on a selected profile.

Push: Deforms a shell by pushing a body inside

See Working with Cutout and Push Features.


Boss or Pull

Boss: Adds material only to the outside of a material volume.

Pull: Deforms a shell by pulling a body from it.

See Working with Boss and Pull Features.


Fitting
Fits one body into another body.
See Fitting a 3D Shape into Another 3D Shape.