Part Design

The Part Design section of the action bar provides commands for creating and modifying geometry.

This page discusses:



Positioned Sketch
Creates a positioned sketch
Creating a Positioned Sketch in the Sketcher User's Guide.


Point
Creates a point.
See Creating Points.


Line
Creates a line.
See Creating Lines.
Axis
Creates an axis feature from an element.
See Creating an Axis.


Axis System
Defines a three-axis system composed of an origin point and three orthogonal axes.
See Defining an Axis System.


Plane
Creates a plane.
See Creating Planes.


Pad
Creates a pad from an open or a closed profile.


Shaft
Creates a shaft by rotating a profile about an axis.


Pocket
Creates a pocket in a 3D shape from a profile.
See Creating Pockets.


Hole
Creates holes in a 3D part.
See Creating Holes.
Groove
Creates a groove by rotating a profile about an axis.


Close Surface
Closes a surface.
See Creating Close Surface Features.


Thick Surface
Adds material to a surface in two opposite directions.
See Creating Thick Surfaces.


Multi-sections Solid
Select multiple section curves. The spine can be user-defined or automatically computed.


Edge Fillet
See Flyout for Creating Fillets.


Draft
Creates a constant or a variable draft based on a neutral element.
See Creating Basic Draft Features.


Split
Splits a surface or wireframe element using a cutting element.
See Splitting Geometry.


Sew Surface
Sews multiple surfaces into a body.
See Creating Sew Surface Features.


Remove Face
See Flyout for Removing Features.


Mirror
See Flyout for Mirroring Geometry.


Rectangular Pattern
See Flyout for Creating Patterns.


Add
See Flyout for Boolean Container.


Body
Inserts a new body.
See Inserting a New Body in Part Design User's Guide: Associating Bodies: Inserting a New Body.

Flyout for Creating Fillets



Edge Fillet
Creates a radius fillet with a constant radius or variable radii.
See Creating Edge Fillets.
Chamfer

Flyout for Removing Features



Remove Face
Simplifies a 3D shape by removing selected faces.
See Creating Remove Face Features.


Defeaturing
Selectively removes recognized features.

Flyout for Mirroring Geometry



Mirror
Mirrors a body or a list of features using symmetry of a face or a plane.
See Creating Mirror Features.
Translation
Translates a body along a vector.
Rotation
Rotates the geometry about an axis.


Symmetry
Transforms geometry using a mirror symmetry with respect to a reference plane, line, or point.
See Performing a Symmetry on Geometry.

Flyout for Creating Patterns



Rectangular Pattern
Creates rectangular patterns using single or multiple surfacing or volumic elements.
See Creating Rectangular Patterns using Single Elements.


Circular Pattern
Creates circular patterns using single or multiple surfacing or volumic elements.
See Creating Circular Patterns using Single Elements.
User Pattern
Duplicates an original element at the location of your choice according to a user arrangement.

Flyout for Boolean Container



Add
Adds a body to another one using a Boolean operation.
See Adding Bodies.


Intersect
Intersects a body with another one using a Boolean operation.
See Intersecting Bodies.


IMA - Instance Creation
Creates an instance from a subdivision surface.


Remove Lump
Removes material to simplify the geometry of a body.
See Keeping and Removing Faces. See Keeping and Removing Faces.


Remove
Removes the material of the first body which is common with the second, from the latter via a Boolean operation.
See Removing Bodies.